I am sorry about the whole "crappy games" comment,
though I really dislike downloading a game that is over 16 MBs...
File size hasn't been a problem for years. |
I (sadly) have to disagree. I was using dial-up until just this past year.
The percent of dial-up users (with <= 56Kbps) happens to be higher then you
might expect...
Though, I wish these people had faster internet, so they could download larger things, they don't.
And though I agree about "the right too for the right job", some of those languages are bizarre.
I honestly wish that these was only one interpreted language, with a C++ syntax...
(But people have different preferences)
I would call it "Interpreted C"!
I'd rather have a modular game where you can modify resources and configurations... |
Seriously though, I don't see much use for Lua...
When I program a game, it IS dynamic, the items, classes, enemies (IE RPG),
they are ALL stored externally (parsed, and read like any other file)...
You don't need Lua to do dynamic, ANYTHING, you can do it yourself in C/C++;
Load the file, put the data in classes, with some function pointers to Scripts...
It's like an interpreted language, but without the interpreting.