But writing the game would involve generating puzzles, wouldn't it? And how about a puzzle solver?
@Null: did you make that? if so, how do you upload to sandbox?
Yes a solver would certainly be very difficult (and bug-prone) to write. However generating random puzzles may be fun to code.
That could be an extra feature people could code into their program ;)
But even that would be extremely tricky. It's really hard to make a good sokoban puzzle that can actually be solved. It might even be harder than writing a solver.
@DTSCode: We had the login informations from Twicker
|@DTSCode: We had the login informations from Twicker |
Edit: never mind, I was
paranoid for a brief moment.
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i say if someone can make a fully functional sokoban puzzle in bf they win automatically
It's a C++ competition.