sprites

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Does anyone know of a free sprite library that can be used in a pay-for game? Also what is a good program for making sprites?
You're looking for royalty free graphics to be used in a commercial work. Try some Google searches with those words ;)
closed account (3qX21hU5)
Are you looking for actual images to use in your game, or a library that provides support for sprites (Any graphics API that is made for game usually have sprite support).

Also what is a good program for making sprites?


Not sure what you mean here.
Also what is a good program for making sprites?


MS Paint. :P
Wow fast response...
I was hoping for something better then MS Paint; I think I would be better trying to hard code a image file(I am that bad with paint T_T).

thinks for the help.
How are you bad with MS Paint? What about Paint.NET?
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MS Paint, Paint.NET, or Gimp I believe are the norm for sprites. Then just find spriting tutorials and then just do the three 'P's (Practice, Practice, Practice).
I would recommend gimp, as its a very good piece of open source software .

and id also recommend being more specific than "sprite" as that can interpreted in many ways
Yea, but depending on sprite complexity GIMP is usually overkill for my needs. I'd just recommend MS Paint and GIMP when you need to add fancy effects.
i prefer gimp cause you can save files with alpha values.

EDIT:gimp is also much better for pixel art in my opinion

thinking about trying to use inkscape for making some graphics as well
( im not the most artistic person and that programs seems to mesh with how i think about creating art )
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Personally, having done a lot of pixel pushing, I think the best way is to...

use a piece of paper and a scanner

(and some good art supplies.)

Draw real big, now, then scan the images in. Now you'll need PS or Gimp to clean up. Don't spend too much time making the big image look too pretty yet, just color and make sure you have a proper alpha channel. It is after you scale everything down is when you need to start playing with individual pixels.

Good luck!
For static sprites and animated sprites where the motion is restricted on a single plane, inkscape (also mentioned by Paoletti301 above) is a very good option, and you can find an amazing game oriented tutorial for it here -> [1].

For animated sprites in general, you should seriously consider using a 3D package like blender [2] (whose recent integration with freestyle makes it an even better candidate - just google blender freestyle, see the image and video results and you'll understand why).

[1] http://2dgameartforprogrammers.blogspot.com/
[2] http://www.cplusplus.com/forum/lounge/77850/
I would like to +1 the inkscape recommendation because AFAIK it uses raster graphics which is much better for this type of thing.
I would like to +1 the inkscape recommendation because AFAIK it uses raster graphics


Inkscape uses vector graphics. http://inkscape.org/
Yeah, Inkscape is vector graphics. I've played with it a little, but not gotten into doing tutorials to learn to use it effectively yet. I've used Gimp more, and recently, with my Wacom Bamboo Tablet, I've started playing with MyPaint for doodling things recently, but other than that I haven't really done much drawing/spriting/etc.
I've actually gotten to the point where I've bought a few art books to try and improve on my drawing ability and Duoas's recommendation is in every single one of them, almost verbatim.

If you are serious about hard coding graphics though, POV-Ray will let you do that. http://www.povray.org/ It is defiantly over kill if you're trying to remake an 8-bit game but it should be perfect for back drops.
I would just like to correct my self: It is vector graphics :P
Sorry.
Personally, having done a lot of pixel pushing, I think the best way is to...

use a piece of paper and a scanner

(and some good art supplies.)

Draw real big, now, then scan the images in. Now you'll need PS or Gimp to clean up. Don't spend too much time making the big image look too pretty yet, just color and make sure you have a proper alpha channel. It is after you scale everything down is when you need to start playing with individual pixels.

Good luck!


Lol, you just cleared up a question I didn't want to ask Duoas lol.
closed account (jwkNwA7f)
I use MS Paint and use Paint.NET to do what MS Paint can't. Then I use GIMP to do the fix it up.
If you are going to go the 3D graphics route, I also recommend Blender.

AFAIK, POV-Ray doesn't have a nice GUI front-end to help you design stuff, but admittedly it has been many moons since I have looked at it. If you get Blender you can use it with POV-Ray though. Just get the plugin script. https://code.google.com/p/blend2pov/
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