ChessPlusPlus progress

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Yeah, I reported that to James but he's pretty busy. When you say 64 bit MinGW, is that MinGW-w64 or a custom build? I noticed you went through a lot of trouble to build boost - nuwen MinGW is 64 bit native and includes pre-built boost ;)

Also, could you test my fork?
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My MinGw have a long history of changing compiler builds, replacing parts of it, updating parts of standard library to fixed versions of it, so I am not sure what exactly I am running now. But it is mostly MinGW-w64.

Your fork compiles and work fine. Aside from the fact that when I tried to look if you have implemented castling I noticed that you can capture your own pieces.

Fun fact: with -w switch compilation takes about 2 minutes. Without it, it is ≈10 min. Most of the warnings is boost ones. I should probably look how to shut them up. They hides useful information.
I don't get any warnings during compilation except the one about json-parser, and compilation generally only takes one minute.

How were you able to capture a piece of the same color? Can you tell me the steps to reproduce it?

EDIT: Nevermind, I just reproduced it. I'm working on a fix.
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closed account (3qX21hU5)
That's why I generally try and avoid boost for projects if it is possible. Granted they have a bunch of great things in them but they bloat up your program so much and greatly increase the compile times :(.

Even using only a few things from boost in a few of my projects have increased the compile times by 30% or more.

As for the project I'll try grabbing a up to date version of it and compiling it when I get home from work. Got a few different builds I can test it on to give a little more testing coverage.
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LB wrote:
I don't get any warnings during compilation
-Wall -Wextra -W*anyting else
Got a 6 mb file of output.

EDIT:||=== Build finished: 1478 errors, 23827 warnings (9 minutes, 42 seconds) ===|
Ignore "Errors": Code::Blocks thinks that note: is an error
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Ah, I'd forgotten to do that (there was a bug before with CMakeLists.txt that caused the CXX flags to be turned to garbage). I'm going to start smashing warnings.

EDIT: OK, I've pushed a commit that fixes all the warnings I get with -Wall -Wextra -Wno-unused-parameter, can you let me know if you get any other warnings?
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My parameters list:
-Wshadow -Winit-self -Wredundant-decls -Wcast-align -Wundef -Wfloat-equal -Winline -Wunreachable-code -Wmissing-include-dirs -Wmain -pedantic -std=c++11 -Wextra -Wall -fpermissive -Wshadow -Winit-self -Wredundant-decls -Wcast-align -Wundef -Wfloat-equal -Winline -Wunreachable-code -Wmain -pedantic -std=c++11 -Wfatal-errors -Wextra -Wall
Ignore duplicates, Code::Blocks isn't smart enough to eliminate them.
Most of project warnings is due to -Wshadow and -Wmissing-parameter. There MIGHT be something else if not for boost warnings dominating above everything.

PS: Log I posted earlier was from a) Earlier version of C::B, b) from original repo.
Now it reports only 1468 warnings and have a build time of 2:35 most of which are spent on displaying warnings.
Code::Blocks can't be smart enough to eliminate them, as sometimes the order of parameters affects the precedence of effect (e.g. "-Wno-inline -Winline -Wno-inline" if it removes the duplicate the behavior is changed).

Anyway, test my latest commit - I removed a lot of warnings. I used your argument list but without -Winline (you should probably add -Wno-inline). The only warning I get at all now is the json-parser one.

EDIT: I also fixed capturing your own pieces - can you confirm?
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I get "unused parameter" from unimplemented functions (Which is fine) and a whole heap of json and boost ones. Capturing your own pieces is fixed.

PS: Tried to enable Weff-C++ and Wzero-as-null-pointer-constant. Did not noticed any new project wanings. but amount of Boost warnings had increased compilation time to 33 minutes. Do not use these flags with boost.
That's so weird, I don't get any warnings at all from boost and I only get the one warning from json-parser - I wonder why you're getting so many? We're using the same flags (besides -Wno-unused-parameter and -Wno-inline) and we're both using Boost 1.54.0, so I'm confused. It could be any combination of Code::Blocks, your CMake parameters, or whatever custom-molded MinGW you have. Since you said you made changes to your standard library headers, maybe this is affecting boost?

Try renaming your MinGW installation folder by adding an underscore at the end, and try out nuwen MinGW to see if you have the same problem.

Also, on a side note, I'm writing a tutorial page for compiling with MinGW:
https://github.com/cpluspluscom/ChessPlusPlus/wiki/MinGW-Build-Tutorial
If it still has the NOTICE: at the top, that means I've not finished writing it.
If it is finished, I encourage everyone who reads this to try it out - I've targeted it at people with little experience. If you think some part needs clarification, let me know!
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LB wrote:
I don't get any warnings at all from boost
LB wrote:
nuwen MinGW is 64 bit native and includes pre-built boost
That it. looks like nuwen is set to threat boost directory as containing system headers.
Made the same with my preferences and everything is set: only json-parser warnings are left
If it will help anyone, option is -isystem dir

LB wrote:
Since you said you made changes to your standard library headers, maybe this is affecting boost?
It is mostly threading fixes and addition from later versions of gcc.
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OK, cool, glad we got that sorted out. I didn't want you to have to endure ten minute build times ;)


The MinGW tutorial is almost finished, for anyone who wants to try it out!

EDIT: The tutorial is complete and working for me on both 32-bit and 64-bit Windows! Try it out an let me know if there are any issues. The idea is that anyone should be able to do it from scratch.
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Where is the mingw tutorial?
Scroll up a couple posts, look for the bold text "On a side note"
Does that work with dev-c++? If so how do I build chessplusplus without the command line?
If CMake supports Dev-C++, you would still have to use the command line to run CMake to generate the Dev-C++ project. And I'm assuming you mean the updated Dev-C++, not the years-old-outdated-deprecated Dev-C++.
What about cmake-gui?
Ah, I forgot about the GUI - it has never worked for me so I've never used it :)
I reworked the board and piece interfaces, now the board no longer tracks piece positions, and instead the pieces know their positions. Piece positions can be freely changed without worry of invalidating iterators - in fact all the containers I am using don't invalidate iterators upon inserting/removing elements.

The way to use the board and piece interfaces is all iterator-based now, but because of all the layers it's kind of annoying to work with, so I'm going to keep working on making it more streamline.
As soon as I get SFML working on Fedora I'll be able to help out again. I saw SFML2.0 was in the repos so I got excited, only to realize that it sticks everything in weird non-standard paths, and the naming conventions are slightly different than expected.

Anyways, going to be building it and I'll be good to go.
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