|Nope, you are assuming that I'm assuming that. In fact I already had thought of that, but it still doesn't erase the fact, if a person pirates it, plays it off and on and beats it that means I'm out the $10 I should have gotten for it.|
chrisname already responded to this quite well.
The misconception you have here is that you think anyone who plays the game must pay for it. This is not true. People can legally play the game without ever buying it. Common examples of this are renting it, borrowing it from a friend, or purchasing a used copy. In all cases... "people who have played the game" and "people who have bought the game from the developer" are completely different statistics, and using one to measure the other is incorrect.
Piracy is just another way those statistic can differ. If pirating were impossible... it's very likely that those people would have rented the game instead of buying it.. or borrowed it off a friend once their friend was done with it.... or simply not have played it ever. In any case... the developer would not have received any money from that person.
Therefore you cannot measure monetary loss by number of pirated copies. That's too simple of an approach.
Note I'm not claiming that piracy does not cost the developer money. It clearly does. I'm just saying it's not as much as your example illustrates.
|People usually only pirate things that interest them, and pirate them to avoid having to pay to get what they want.|
We must have different backgrounds here.
I come from the ROM hacking scene. Piracy is everything there. People download entire ROM sets (ie: every game ever made for NES/SNES). I knew several
people who were "collectors"... and pirated things not to play them, but to simply have a complete collection of all available works.
This was not rare, either... it was quite common. In fact it was so common there are actually several utilities available to audit the files you have and create a list of missing files (see "GoodTools": http://en.wikipedia.org/wiki/GoodTools
So people were pirating thousands of games, and never even played most of them. It didn't stop with ROMs, either. One guy I knew did that with movies, too. He even bought space on a server to store all the stuff he was pirating. I'm sure he's never even looked at 90+% of it.
|Money is coveted too high. People are willing to resort to taking things without paying just to save a few dollars.|
It's not just about money... it's about convenience.
I've actually turned down legal opportunities to obtain a movie or TV series (usually in the form of borrowing the DVD from a friend) in favor of torrenting because it's easier.
If I want to watch something that isn't available online on Netflix.... do I order the DVD and wait the 1-2 days for it to arrive? Or do I wait the 10 minutes for the torrent to finish?
This is the thing I was trying to say before... this is an issue that companies have to compete with. It's an entire culture shift. People now have just about any media they want right at their fingertips. Companies selling that media need to get clever about how to compete with that. Boosting anti-piracy laws is not an effective approach.
|As someone who flirts with the edge of the music industry, I can tell you that small labels (ones with say 5 -20 artists on) are very important to someone just starting out in the industry. It's very difficult for me to put a track on beatport (for example) and then start selling copies of it. No-one knows who I am, know one knows about the track. If it is released on a small label like that, they will pay for it to be mastered (making the track much better), advertise it through their label and perhaps get you some plays on radio shows etc to promote the track. These are all things that are very hard to accomplish on your own! |
I live in a music town. Pretty much everyone I know is (or was) in a band. They all
pirate music. But yes, you're right, they all want to get signed too.
Though personally I think a better idea than trying to get signed to a label is hiring a manager and letting them do the promotion for you. Because that's really all a label is now... promotion and exposure.