• Forum
  • Lounge
  • Procedurally Generated Non-Euclidean Spa

 
Procedurally Generated Non-Euclidean Space

Consider 3D Minecraft terrain generation (infinite up and down, not just lateral). Now, consider non-euclidean space. Finally, combine the two.

How would you approach this, conceptually? How would you even think about it? How would you represent positions?
I'm not too concerned with rendering it, I am more concerned with representing it in memory and on disk.
[x,y,z,w]'
Last edited on
Topic archived. No new replies allowed.