It seams like neither is supported. Playstation 3 uses PSGL, and Playstation 4, I would assume, probably uses the next generation of PSGL.
There are wrappers for OpenGL, but to get the full power and control of PSGL, you need to use PSGL.
In general if you want to port your program to lots of platforms, it's easier to keep it OpenGL ES compliant. OpenGL ES is just a subset of OpenGL, that means that OpenGL is OpenGL ES with the addition of some extra features. Staying OpenGL ES compliant means not using those extra features that are available in OpenGL but not OpenGL ES.