Just how much work would throwing in an ssh library in my code be? else need creative help.

I have been given free reign to code any thing I like with a media layer library at uni, just so long as I can demonstrate a good knowledge of object orientated programming, specifically use of virtual and non virtual objects and upcasting.

I have created GUI components and a connection handling library and have been toying with the idea of hooking up an ssh library to it too create an ssh server like putty, this might help get me one of hte options i want to do, security.

I downloaded from here https://www.libssh.org/

check out my repo if you like: https://github.com/ma302jh/NetClientFramework


I have free reign so if its not an easy enough task to add the code to my project and understand how to use it then I was thinking of creating a multiplayer game like hacknet, where users have to undermine each other with simulated 80s style hacking.

Thats pretty hard game to plan but I have a few ideas;

users dont know how many players there is and actual real connections can be made and simulate hacked, not enough ideas I guess.

To sum up I guess I either need inspiration or guidance.

can anyone help?
SSH would make a peer to peer game a PITA to manage. You should decide what you are doing before choosing the tools to do it with.
oh no lol not an ssh game, either an ssh client like putty or a simulated network like ssh but not.

I got the udp and tcp down, Im not very educated with the likes of linking stuff and things like cmake.

no idea how to hook it up to my compiler or a program.
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