I've had the way I plan on proposing to my future wife planned since I was 16. I told it to a friend recently, they thought it was a great idea. I thought you all might appreciate it as well so I figured I'd share. I should note that this, or something similar, has been done before by a webcomic artist. I had this planned before I knew of that, though.
Basically I'm going to make a short platformer where she is the protagonist. There's some story to it, My character is a companion NPC, and it builds up to a point where ingame me proposes to ingame her. To which she'll turn around and see me on one knee, ring in hand. I figure if there's any chance she would have said yes before this, this proposal will get a definite yes :P
That sounds like a good idea - in order for you to make the game enjoyable for her, you have to know her well enough not to make it too easy, too hard, too confusing, too time consuming, etc. so in the end you will know her very well. But what about the other way around? Will she know you from the game?
Nothing. I found an other one. It's kind of funny, because we've
known each other for quite some time (she would even give me
advice on how I should approach the one in that thread above)
but never saw each other in that way until recently.
However, I'm not giving up on the first one just yet... I'm still developing that puzzle game . The process is slow though, as I don't have much free time. I've added some more tools and obstacles (potions - golems as a key - door mechanism, bodyguards and candies, rocks that can be moved if there's empty space behind them) and reworked the graphics (using blender) of the entire desert tileset , a big part of the ice tileset , and the characters (here's a close-up of the girl -> ).
At the moment, I'm playing with cocos2d-x, so that I have
the same, C++ codebase for windows, android and iphone.