| antoine32 (28) | |
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OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind. This is our ninth release for 2012! Pretty good for a volunteer project. It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality. Check out our latest release video on youtube. http://www.youtube.com/user/MrOpenMW You will still need the original game data to play OpenMW. OpenMW will run on Windows, Mac OS X and Linux. To give you a better idea of what this project is about, here are some of the aims for the future of OpenMW: -be a full featured reimplementation of Morrowind -run natively on Windows, Linux and MacOS X -support all existing content, including Tribunal, Bloodmoon and all user created mods -allow much greater modability: change game rules, create new spell effects, etc through scripting. -fix system design bugs, like the "dirty" GMST entries in mods, and the savegame "doubling" problem -improve the interface and journal system -(possibly) improve game mechanics, physics, combat and AI -(possibly) support multiplayer at some point -(possibly) improve graphics to use more modern hardware OpenMW is released under the GNU GPL V3. We code in c++ and we use Ogre3d renderer and the bullet physics library. We are looking for active developers to help us achieve our 1.0 goal of being a bug free Morrowind that can run natively on Windows, Linux and Mac. If you have spare time, we'd love your help. Where to Find Us: OpenMW Homepage: http://openmw.org/ Downloads: https://code.google.com/p/openmw/downloads/list Downloads for Ubuntu users: https://launchpad.net/~openmw/+archive/openmw Official Youtube Channel http://www.youtube.com/user/MrOpenMW Chat @freenode http://freenode.net/ #openmw Also here is another similar project called Arx Libertatis that was open sourced by the game makers themselves. It is fully playable where OpenMW is not yet. http://arx-libertatis.org/ | |
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