SDL SplitScreen?

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@Zereo I'm sure SDL doesn't use a viewport.
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Umm yes it does...
Last edited on
In fact it does NOT have a viewport by itself, only when using OpenGL, so both of your answers are partially right.

If you use OpenGL you can look at this:
Sometimes I a can be so dense. I never thought of using 2 surfaces to render to and getting split screen. Thank you thread.
The thread says you're welcome :)
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Pages: 12