Mar 31, 2013 at 2:23am UTC
Has anyone ever tried writing a completely functional game or program using entirely anti-patterns? I don't think I'd be able to without getting lost :\
Mar 31, 2013 at 3:22am UTC
I don't think IMO there are many people who
try to do this; however there are plenty who
do this with varying amounts of frequency.
I found this link worthwhile reading:
It doesn't only apply to IT either - some of the things mentioned brought to mind some shocking Project Managers I have had to deal with in the past.
Thanks for mentioning the idea - I think a little extra education should always be appreciated. :)
Mar 31, 2013 at 5:58am UTC
This actually sounds quite interesting. I might give it a go. But as L B said, it would be very confusing, if not for you, for the people who ever have the unfortunate task of deciphering your source code.
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