Anti-patterns

Has anyone ever tried writing a completely functional game or program using entirely anti-patterns? I don't think I'd be able to without getting lost :\
Hi L B,

I don't think IMO there are many people who intentionally try to do this; however there are plenty who unintentionally do this with varying amounts of frequency.

I found this link worthwhile reading:

http://en.wikipedia.org/wiki/Anti-pattern


It doesn't only apply to IT either - some of the things mentioned brought to mind some shocking Project Managers I have had to deal with in the past.

Thanks for mentioning the idea - I think a little extra education should always be appreciated. :)
This actually sounds quite interesting. I might give it a go. But as L B said, it would be very confusing, if not for you, for the people who ever have the unfortunate task of deciphering your source code.
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