Laurent's SFML github repository has finally added the 2.0 tag after a very long RC period. No announcement on sfml-dev.org yet, but I'm assuming it's coming soon.
Also, SDL 2.0 is being released next month. These releases will make things much easier to develop native 2-D games with their hardware-accelerated drawing APIs.
I thought I had get mingw, pop libraries in one box .o's(or was it .a's) in another and such other things, why? what was I supposed to do? because I never succeeded and always wanted to.