Variable not getting passed. GLSL

Hello I have been trying to get a color variable to my fragment shader. I have tried a few different ways and none have worked...

anyone know what I'm doing wrong?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
static const GLchar* vertShaderSource[] =
	{
		"#version 430 core \n"
		"layout (location = 0) in vec4 offset; \n"
		"layout (location = 1) in vec4 color; \n"
		"out vec4 vs_color; \n"
		"void main(void) \n"		
		"{ \n"
		"const vec4 vertices[3] = vec4[3](vec4(0.25,-0.25,0.5,1.0),vec4(-0.25,-0.25,0.5,1.0),vec4(0.25,0.25,0.5,1.0)); \n"
		"gl_Position = vertices[gl_VertexID] + offset; \n"
		"vs_color[gl_VertexID]=color; \n"
		"} \n"
	};

	//SOURCE FOR TESSALATION CONTROL SHADER
	static const GLchar* TCSsource[] = 
	{
		"#version 430 core \n"
		"layout (vertices = 3) out; \n"
		"in vec4 vs_color[]; \n"
		"out Tess{ \n"
		"vec4 tcs_color; \n"
		"} Out[]; \n"
		"void main(void) \n"
		"{ \n"
		"if(gl_InvocationID == 0) \n"
		"{ \n"
		"gl_TessLevelInner[0] = 5.0; \n"
		"gl_TessLevelOuter[0] = 5.0; \n"
		"gl_TessLevelOuter[1] = 5.0; \n"
		"gl_TessLevelOuter[2] = 5.0; \n"
		"} \n"
		"gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position; \n"
		"Out[gl_InvocationID].tcs_color = vs_color[gl_InvocationID]; \n"
		"} \n"
	};


	//SOURCE FOR THE TEESALATION CONTROL SHADER
	static const GLchar* TEShaderSource[] =
	{
		"#version 430 core \n"
		"layout (triangles,equal_spacing,cw) in; \n"
		"in Tess{ \n"
		"vec4 tcs_color; \n"
		"} In[];"
		"out vec4 tes_color; \n"
		"void main(void) \n"
		"{ \n"
		"gl_Position = (gl_TessCoord.x * gl_in[0].gl_Position + gl_TessCoord.y * gl_in[1].gl_Position + gl_TessCoord.z * gl_in[2].gl_Position); \n"
		"tes_color = In[0].tcs_color; \n"
		"} \n"
	};


	//SOURCE CODE FOR FRAGMENT SHADER
	static const GLchar* fragShaderSource[] =
	{
		"#version 430 core \n"
		" \n"
		"in vec4 tes_color; \n"
		"out vec4 color; \n"
		" \n"
		"void main(void) \n"
		"{ \n"
		"color = tes_color; \n"
		"} \n"
	};
Topic archived. No new replies allowed.