DX 11 Tutorial

Hi Guys.

Since this Forum helped me out a lot when i started C++ programming i want to help out you guys too.
For all of those who always wanted to learn a bit of DX 11 / game programming i started my own tutorial.
I just finished my Bachelor Thesis on effective rendering pipelines.
And worked with DirectX for quite a while now and noticed that there are very few good tutorials on it. I will try to do it better.

I have got the whole 3d Graphics/ sound engine working but i start from the very beginning.

I will cover the following things.
-Basics of WINAPI(main window)
-Initializing Directx
-Buffer
-Shaders
-Loading FBX Models / if you want I can do assimp to
- Camera Movements
-Scenegraphs with animations
-Morphs
- Bone Animations
-materials
- various light types
- forward Rendering / deferred Rendering
- a few post effects like
-ssao
-depth of field
- HDR
-reflections
-water
-Vegetation
-Marching cubes
-Metalballs
-heightmaps

And if you got some topics you want me to tell you about/ show you how to implement it I will try to do that too.

I try to get a new tutorial online every second day since I only need to comment my written code.

I again want to thank you guys for helping me out so often without even knowing it.

http://www.cplusplus-dx-tut.de.vu/

ps. i try to improve my english with this... so feel free to correct me ;-)
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