[C/C++ 11 - win32] - how can i send a mouse message to another program\window?

i'm doing a program that must simulate a mouse event, but i'm having problems for send the message :(
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
void AccaoDoRato(int x, int y, HWND Destino, int Butao=0)
{
    HWND JanelaActual= GetForegroundWindow(); //obter a janela actual
    POINT PosicaoCursor;
    GetCursorPos(&PosicaoCursor);

    //alterar a possiçao do rato
    POINT CursorNovaPosicao;
    CursorNovaPosicao.x=x;
    CursorNovaPosicao.y=y;
    ClientToScreen(Destino,&CursorNovaPosicao);
    SetCursorPos(CursorNovaPosicao.x,CursorNovaPosicao.y);
    int i=-1;
    DWORD dw = MAKEWORD(CursorNovaPosicao.x, CursorNovaPosicao.y);
    //enviar a açao do rato
    if(Butao==ButaoEsquerdo)
        SendMessage(Destino,WM_LBUTTONUP,0,0);
    else if(Butao==ButaoDireito)
        SendMessage (Destino, WM_RBUTTONDOWN, MK_RBUTTON, dw);
    else if(Butao==ButaoMeio)
        SendMessage(Destino,WM_MBUTTONUP,0,0);
    Sleep(1000);
    //a ganhar a janela que estava a usar
    //SetFocus(JanelaActual);
    SetCursorPos(PosicaoCursor.x,PosicaoCursor.y);
}

the send message give me '0'(zero) the GetForegroundWindow() give me the 'destino'(destination). my objective is just send a message to another window/program. what i'm doing wrong?
try PostMessage instead. Also there are tons of examples in the google.
i did that in diferent way... using the SendInput() function:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
#include <iostream>
#include <windows.h>

using namespace std;

const int ButaoEsquerdo=0;
const int ButaoDireito=1;
const int ButaoMeio=2;

void AccaoDoRato(int x, int y, HWND Destino, int Butao=0)
{
    //obter a janela actual
    HWND JanelaActual = GetForegroundWindow();

    //Obter a posiçao actual do rato
    POINT PosicaoCursor;
    GetCursorPos(&PosicaoCursor);
    Sleep(1000);

    //alterar a possiçao do rato
    POINT CursorNovaPosicao;
    CursorNovaPosicao.x=x;
    CursorNovaPosicao.y=y;
    ClientToScreen(Destino,&CursorNovaPosicao);
    SetCursorPos(CursorNovaPosicao.x,CursorNovaPosicao.y);

    //enviar a açao do rato
    INPUT Input={0};
    // left down
    Input.type = INPUT_MOUSE;
    if(Butao==ButaoEsquerdo)
        Input.mi.dwFlags  = MOUSEEVENTF_LEFTDOWN;
    else if(Butao==ButaoDireito)
        Input.mi.dwFlags  = MOUSEEVENTF_RIGHTDOWN;
    else if(Butao==ButaoDireito)
        Input.mi.dwFlags  = MOUSEEVENTF_MIDDLEDOWN;
    SendInput(1,&Input,sizeof(INPUT));

    // left up
    ZeroMemory(&Input,sizeof(INPUT));
    Input.type = INPUT_MOUSE;
    if(Butao==ButaoEsquerdo)
        Input.mi.dwFlags  = MOUSEEVENTF_LEFTUP;
    else if(Butao==ButaoDireito)
        Input.mi.dwFlags  = MOUSEEVENTF_RIGHTUP;
    else if(Butao==ButaoDireito)
        Input.mi.dwFlags  = MOUSEEVENTF_MIDDLEUP;
    SendInput(1,&Input,sizeof(INPUT));
    Sleep(1000);

    //voltar á janela que estava a usar
    SetFocus(JanelaActual);

    //voltar á posiçao do rato
    SetCursorPos(PosicaoCursor.x,PosicaoCursor.y);
}

int main()//handle, x, y
{
    HWND test=GetForegroundWindow();
    ShowWindow(test,SW_MINIMIZE);
    AccaoDoRato(1,1, test,1);
    ShowWindow(test,SW_RESTORE);
    return 0;
}


and now works fine. thanks for all
thanks for all tath ;)
Topic archived. No new replies allowed.