CLI Windows Forms 2013

Hi, I'm doing keyboard trainer, so have many questions.
1)confirmed
2) how to make trigger/listbox, when trigger changes, text in textbox1 changes ( textbox1 take text from other file in folder )
3) when user press enter in textbox 2, I want to save text from textbox2 in buffer and than compare it with text from textbox1 - how?
Sorry for my bad English.
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 #pragma once
using namespace System::IO;
namespace Project2 {

	using namespace System;
	using namespace System::ComponentModel;
	using namespace System::Collections;
	using namespace System::Windows::Forms;
	using namespace System::Data;
	using namespace System::Drawing;

	/// <summary>
	/// Summary for MyForm1
	/// </summary>
	public ref class MyForm1 : public System::Windows::Forms::Form
	{
	public:
		MyForm1(void)
		{
			InitializeComponent();
			//
			//TODO: Add the constructor code here
			//
			
		}

	protected:
		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		~MyForm1()
		{
			if (components)
			{
				delete components;
			}
		}
	private: System::Windows::Forms::Button^  button1;
	private: System::Windows::Forms::TextBox^  textBox1;
	private: System::Windows::Forms::TextBox^  textBox2;



	private: System::ComponentModel::IContainer^  components;
	protected:

	private:
		/// <summary>
		/// Required designer variable.
		/// </summary>

	private: System::Void MyForm1_FormClosed(System::Object^  sender, System::Windows::Forms::FormClosedEventArgs^  e) {
		Application::Exit();
		
	}

#pragma region Windows Form Designer generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		void InitializeComponent(void)
		{
			this->button1 = (gcnew System::Windows::Forms::Button());
			this->textBox1 = (gcnew System::Windows::Forms::TextBox());
			this->textBox2 = (gcnew System::Windows::Forms::TextBox());
			this->SuspendLayout();
			// 
			// button1
			// 
			this->button1->Location = System::Drawing::Point(69, 539);
			this->button1->Name = L"button1";
			this->button1->Size = System::Drawing::Size(150, 23);
			this->button1->TabIndex = 0;
			this->button1->Text = L"Выход В Главное Меню";
			this->button1->UseVisualStyleBackColor = true;
			this->button1->Click += gcnew System::EventHandler(this, &MyForm1::button1_Click);
			// 
			// textBox1
			// 
			this->textBox1->Location = System::Drawing::Point(69, 12);
			this->textBox1->Text = File::ReadAllText(L"easy1.txt");
			this->textBox1->Multiline = true;
			this->textBox1->Name = L"textBox1";
			this->textBox1->ReadOnly = true;
			this->textBox1->Size = System::Drawing::Size(804, 138);
			this->textBox1->TabIndex = 1;
			this->textBox1->TextChanged += gcnew System::EventHandler(this, &MyForm1::textBox1_TextChanged);
			
			// 
			// textBox2
			// 
			this->textBox2->Location = System::Drawing::Point(69, 231);
			this->textBox2->MinimumSize = System::Drawing::Size(4, 110);
			this->textBox2->Multiline = true;
			this->textBox2->Name = L"textBox2";
			this->textBox2->Size = System::Drawing::Size(455, 110);
			this->textBox2->TabIndex = 2;
			// 
			// MyForm1
			// 
			this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
			this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
			this->ClientSize = System::Drawing::Size(944, 585);
			this->Controls->Add(this->textBox2);
			this->Controls->Add(this->textBox1);
			this->Controls->Add(this->button1);
			this->Name = L"MyForm1";
			this->Text = L"Игра";
			this->ResumeLayout(false);
			this->PerformLayout();

		}
#pragma endregion
	private: System::Void button1_Click(System::Object^  sender, System::EventArgs^  e) {
		this->Hide();               // Скрываем Форму2
		Form^ form = this->Owner;  // Получаем указатель на владельца 
		form->Show();

	}
	private: System::Void textBox1_TextChanged(System::Object^  sender, System::EventArgs^  e) {
	}
	private: System::Void label1_Click(System::Object^  sender, System::EventArgs^  e) {
	}
private: System::Void textBox2_TextChanged(System::Object^  sender, System::EventArgs^  e) {
}
};
}
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