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#if defined(UNICODE) && !defined(_UNICODE)
#define _UNICODE
#elif defined(_UNICODE) && !defined(UNICODE)
#define UNICODE
#endif
#include <tchar.h>
#include <windows.h>
#include <string>
#include <list>
class pic; // Forward declaration
std::list<pic *> piclist;
std::list<pic*>::iterator i;
class pic {
protected:
HBITMAP sprite;
std::string myname;
int posx,posy;
public:
pic (const std::string& s, const int& x, const int& y) : myname(s),posx(x),posy(y) {
piclist.push_back(this);
sprite = NULL;
}
const std::string& getname() const {return myname;}
const int& getx() const {return posx;}
const int& gety() const {return posy;}
void setname(std::string s){myname = s;}
void setx(int x){posx = x;}
void sety(int y){posy = y;}
void up(){posy=posy-8;}
void down(){posy=posy+8;}
void left(){posx=posx-8;}
void right(){posx=posx+8;}
const HBITMAP& getsprite(){return sprite;}
void setsprite(HBITMAP p){sprite = p;}
}zero("pic0",100,100), one("pic1",200,200), two("pic2",300,300);
const int ID_TIMER = 1;
const char g_szClassName[] = "myWindowClass";
// Step 4: the Window Procedure
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_CREATE:
{
for(std::list<pic *>::iterator p = piclist.begin(); p != piclist.end(); p++){
(*p)->setsprite((HBITMAP)LoadImage(NULL, "sprite.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE));
if((*p)->getsprite() == NULL){MessageBox(hwnd, "Could not load sprite!", "Error", MB_OK | MB_ICONEXCLAMATION);}
}
}
break;
case WM_TIMER:
{
for(std::list<pic*>::iterator i = piclist.begin(); i != piclist.end(); i++){
RECT rcClient;
HDC hdc = GetDC(hwnd);
GetClientRect(hwnd, &rcClient);
HDC hdcBuffer = CreateCompatibleDC(hdc);
HBITMAP hbmBuffer = CreateCompatibleBitmap(hdc, (&rcClient)->right, (&rcClient)->bottom);
HBITMAP hbmOldBuffer = (HBITMAP)SelectObject(hdcBuffer, hbmBuffer);
HDC hdcMem = CreateCompatibleDC(hdc);
HBITMAP hbmOld = (HBITMAP)SelectObject(hdcMem, (*i)->getsprite());
FillRect(hdcBuffer, (&rcClient), (HBRUSH)GetStockObject(WHITE_BRUSH));
BitBlt(hdcBuffer, (*i)->getx(), (*i)->gety(), 65, 65, hdcMem, 0, 0, SRCAND);
SelectObject(hdcMem, (HBITMAP)(*i)->getsprite());
BitBlt(hdcBuffer, (*i)->getx(), (*i)->gety(), 65, 65, hdcMem, 0, 0, SRCPAINT);
BitBlt(hdc, 0, 0, (&rcClient)->right, (&rcClient)->bottom, hdcBuffer, 0, 0, SRCCOPY);
SelectObject(hdcMem, hbmOld);
DeleteDC(hdcMem);
SelectObject(hdcBuffer, hbmOldBuffer);
DeleteDC(hdcBuffer);
DeleteObject(hbmBuffer);
ReleaseDC(hwnd, hdc);
}
}
break;
case WM_KEYDOWN:
{
if( GetAsyncKeyState( 'W' ) & 0x8000 ){
zero.up();
}
if( GetAsyncKeyState( 'A' ) & 0x8000 ){
zero.left();
}
if( GetAsyncKeyState( 'S' ) & 0x8000 ){
zero.down();
}
if( GetAsyncKeyState( 'D' ) & 0x8000 ){
zero.right();
}
}
break;
case WM_CLOSE:
{
KillTimer(hwnd, ID_TIMER);
DestroyWindow(hwnd);
}
break;
case WM_DESTROY:
{
KillTimer(hwnd, ID_TIMER);
PostQuitMessage(0);
}
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wc;
HWND hwnd;
MSG Msg;
//Step 1: Registering the Window Class
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.lpszMenuName = NULL;
wc.lpszClassName = g_szClassName;
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if(!RegisterClassEx(&wc))
{
MessageBox(NULL, "Window Registration Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
// Step 2: Creating the Window
hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE,
g_szClassName,
"The title of my window",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 800, 600,
NULL, NULL, hInstance, NULL);
if(hwnd == NULL)
{
MessageBox(NULL, "Window Creation Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
// : TIMER IS HERE!
auto ret = SetTimer(hwnd, ID_TIMER, 1, NULL);
if(ret == 0)
MessageBox(hwnd, "Could not SetTimer()!", "Error", MB_OK | MB_ICONEXCLAMATION);
// Step 3: The Message Loop
while(GetMessage(&Msg, NULL, 0, 0) > 0)
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}
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