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int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int nShowCmd)
{
Player1 = new CXBOXController(1);
WNDCLASSEX wClass;
ZeroMemory(&wClass, sizeof(WNDCLASSEX));
wClass.cbClsExtra = NULL;
wClass.cbSize = sizeof(WNDCLASSEX);
wClass.cbWndExtra = NULL;
wClass.hbrBackground = (HBRUSH)COLOR_WINDOW;
wClass.hCursor = LoadCursor(NULL, IDC_ARROW);
wClass.hIcon = NULL;
wClass.hIconSm = NULL;
wClass.hInstance = hInst;
wClass.lpfnWndProc = (WNDPROC)WinProc;
wClass.lpszClassName = "Window Class";
wClass.lpszMenuName = NULL;
wClass.style = CS_HREDRAW | CS_VREDRAW;
if (!RegisterClassEx(&wClass))
{
int nResult = GetLastError();
MessageBox(NULL,
"Window class creation failed",
"Window Class Failed",
MB_ICONERROR);
}
HWND hWnd = CreateWindowEx(NULL,
"Window Class",
"Windows application",
WS_OVERLAPPEDWINDOW,
200,
200,
640,
480,
NULL,
NULL,
hInst,
NULL);
if (!hWnd)
{
int nResult = GetLastError();
MessageBox(NULL,
"Window creation failed",
"Window Creation Failed",
MB_ICONERROR);
}
//ShowWindow(hWnd, SW_HIDE);
ShowWindow(hWnd, 1);
RegisterHotKey(hWnd, 100, NULL, XINPUT_GAMEPAD_A);
MSG msg;
ZeroMemory(&msg, sizeof(MSG));
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
}
case WM_HOTKEY:
{
MessageBox(NULL, "Hello", "Hello", NULL);
}
break;
}
return DefWindowProc(hWnd, msg, wParam, lParam);
}
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