window not loading opengl context

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#include <Windows.h>
#include <gl/GL.h>
#include "Entity.h"
#include "Player.h"

LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);

HWND WindowHandle;
HDC hDC;
HGLRC hRC;

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hInstancePrev, PSTR nCmdLine, int CmdShow)
{
	WNDCLASSEX wcex;

	wcex.cbSize = sizeof(WNDCLASSEX);
	wcex.cbClsExtra = 0;
	wcex.cbWndExtra = 0;
	wcex.hIconSm = 0;

	wcex.lpfnWndProc = WndProc;
	wcex.hCursor = LoadCursor(0, IDC_ARROW);
	wcex.hIcon = LoadIcon(0, IDI_APPLICATION);
	wcex.hInstance = hInstance;
	wcex.cbWndExtra = 0;
	wcex.cbWndExtra = 0;
	wcex.lpszClassName = L"My class";
	wcex.style = CS_OWNDC;
	wcex.lpszMenuName = 0;
	wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);

	RegisterClassEx(&wcex);

	WindowHandle = CreateWindowEx(0, L"My Class", L"DirtyCraft", WS_OVERLAPPEDWINDOW, 100, 100, 640, 480, 0, 0, hInstance, 0);

	if (!WindowHandle)
		MessageBoxA(0, "Init Failed", "This fucking failed to init....", 0);

	ShowWindow(WindowHandle, CmdShow);

	UpdateWindow(WindowHandle);

	MSG msg;

	int ReturnValue = 0;


	PIXELFORMATDESCRIPTOR pfd;

	pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
	pfd.nVersion = 1;
	pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
	pfd.iPixelType = PFD_TYPE_RGBA;
	pfd.cColorBits = 32;
	pfd.cDepthBits = 24;
	pfd.cStencilBits = 8;

	int iFormat = ChoosePixelFormat(hDC, &pfd);
	SetPixelFormat(hDC, iFormat, &pfd);

	hRC = wglCreateContext(hDC);

	wglMakeCurrent(hDC, hRC);

	while ((ReturnValue = GetMessage(&msg, 0, 0, 0)) != 0)
	{
		if (ReturnValue == -1)
			break;

		TranslateMessage(&msg);
		DispatchMessage(&msg);


		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
		glClearColor(0.5f, 0.5f, 0.15f, 1.0f);//I tried to put 0 at alpha, but it has no result


		SwapBuffers(hDC);
	}
	glMatrixMode(GL_PROJECTION);
	wglMakeCurrent(NULL, NULL);
	wglDeleteContext(hRC);

	return 0;
}

LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
	switch (msg)
	{
	case WM_DESTROY:
		PostQuitMessage(0);
		break;
	case WM_CLOSE:
		DestroyWindow(hwnd);
		break;
	default:
		return DefWindowProc(hwnd, msg, wParam, lParam);
	}
	return 0;
}


So I wanna try to don't use any library, only windows.h and gl.h, to learn windows programming. So after reading a lot about glcontexts and more others, I tried to make by my self. So why I still have black screen?
Fixed, I forgot to bind windowhandle with dc, but using GetDC.

If you came here to help, or having a same issue, I hope you have a beautiful day
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