How do developers in companies can learn new api's so quick

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Like when a new API comes out for example "Directx" how do developers in companies learned that API so quick and created a directx 12 support (or the vulkan support, vulkan is very new too) for the games ?
sorry for bad English
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It’s truly simpler than you think, when you know c++ well enough you have the knowledge of simple things that would stump a beginner who may spend hours taking time to reference the beginners stuff. For a lib like FLTK GUI lib, all GUI frameworks are so alike that once you learn one you could go pick up another in a weekend. Same goes for graphics library’s, it’s all the same framework used to make games. There may be different styles but the deep down framework, how to add buttons ect. Is more less the same across all GUI libraries. Then again sometimes it’s either you learn a new anguahe over a weekend or you lose your job, if you secure a good job in say Microsoft, they send you to training for that kinda stuff. So as long as you don’t work for some sketchy startup you won’t have to worry about that haha


Also take note that there are dozens of programmer positions. So just because you’re a game programmer doesn’t mean you’ll be writing support libraries for the game.
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