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Direct3D - 9: Shading Issue
Direct3D - 9: Shading Issue
Jul 31, 2012 at 11:13pm UTC
Framework
(3491)
I've created a terrain-loading application that loads a 3D-terrain file. The mesh displays perfectly fine, but the shading I've selected (gouraud) isn't functioning properly. Here's a screen-shot:
http://s18.postimage.org/gw952z4ex/Shade.png
As you can see, it looks pixelated, which isn't what I want. Any ideas as to why the shading effect isn't working?
Thanks :)
Wazzak
Last edited on
Aug 1, 2012 at 12:04am UTC
Topic archived. No new replies allowed.
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