Direct3D - 9: Shading Issue

closed account (zb0S216C)
I've created a terrain-loading application that loads a 3D-terrain file. The mesh displays perfectly fine, but the shading I've selected (gouraud) isn't functioning properly. Here's a screen-shot:

As you can see, it looks pixelated, which isn't what I want. Any ideas as to why the shading effect isn't working?

Thanks :)

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