Snapshot function..

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#include <windows.h> // should be less than and greater than instead of \"

int CaptureBMP(LPCTSTR szFile)
{
    // Source[1]
    HDC hdcScr, hdcMem;
    HBITMAP hbmScr;
    BITMAP bmp;
    int iXRes, iYRes;

    // Create a normal DC and a memory DC for the entire screen. The
    // normal DC provides a "snapshot" of the screen contents. The
    // memory DC keeps a copy of this "snapshot" in the associated
    // bitmap.
    hdcScr = CreateDC("DISPLAY", NULL, NULL, NULL);
    hdcMem = CreateCompatibleDC(hdcScr);

    iXRes = GetDeviceCaps(hdcScr, HORZRES);
    iYRes = GetDeviceCaps(hdcScr, VERTRES);

    // Create a compatible bitmap for hdcScreen.
    hbmScr = CreateCompatibleBitmap(hdcScr, iXRes, iYRes);
    if (hbmScr == 0) return 0;

    // Select the bitmaps into the compatible DC.
    if (!SelectObject(hdcMem, hbmScr)) return 0;

    // Copy color data for the entire display into a
    // bitmap that is selected into a compatible DC.
    if (!StretchBlt(hdcMem,
        0, 0, iXRes, iYRes,
        hdcScr,
        0, 0, iXRes, iYRes,
        SRCCOPY))

        return 0;

    // Source[2]
    PBITMAPINFO pbmi;
    WORD cClrBits;

    // Retrieve the bitmap's color format, width, and height.
    if (!GetObject(hbmScr, sizeof(BITMAP), (LPSTR) &bmp)) return 0;

    // Convert the color format to a count of bits.
    cClrBits = (WORD)(bmp.bmPlanes * bmp.bmBitsPixel);
    if (cClrBits == 1)
        cClrBits = 1;
    else if (cClrBits <= 4)
        cClrBits = 4;
    else if (cClrBits <= 8)
        cClrBits = 8;
    else if (cClrBits <= 16)
        cClrBits = 16;
    else if (cClrBits <= 24)
        cClrBits = 24;
    else cClrBits = 32;

    // Allocate memory for the BITMAPINFO structure. (This structure
    // contains a BITMAPINFOHEADER structure and an array of RGBQUAD
    // data structures.)
    if (cClrBits != 24)
        pbmi = (PBITMAPINFO) LocalAlloc(LPTR,
                sizeof(BITMAPINFOHEADER) +
                sizeof(RGBQUAD) * (1 << cClrBits));

    // There is no RGBQUAD array for the 24-bit-per-pixel format.
    else
        pbmi = (PBITMAPINFO) LocalAlloc(LPTR,
                sizeof(BITMAPINFOHEADER));

    // Initialize the fields in the BITMAPINFO structure.
    pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
    pbmi->bmiHeader.biWidth = bmp.bmWidth;
    pbmi->bmiHeader.biHeight = bmp.bmHeight;
    pbmi->bmiHeader.biPlanes = bmp.bmPlanes;
    pbmi->bmiHeader.biBitCount = bmp.bmBitsPixel;
    if (cClrBits < 24)
        pbmi->bmiHeader.biClrUsed = (1 << cClrBits);

    // If the bitmap is not compressed, set the BI_RGB flag.
    pbmi->bmiHeader.biCompression = BI_RGB;

    // Compute the number of bytes in the array of color
    // indices and store the result in biSizeImage.
    pbmi->bmiHeader.biSizeImage = (pbmi->bmiHeader.biWidth + 7) / 8
                                    * pbmi->bmiHeader.biHeight * cClrBits;

    // Set biClrImportant to 0, indicating that all of the
    // device colors are important.
    pbmi->bmiHeader.biClrImportant = 0;

    HANDLE hf;                  // file handle
    BITMAPFILEHEADER hdr;       // bitmap file-header
    PBITMAPINFOHEADER pbih;     // bitmap info-header
    LPBYTE lpBits;              // memory pointer
    DWORD dwTotal;              // total count of bytes
    DWORD cb;                   // incremental count of bytes
    BYTE *hp;                   // byte pointer
    DWORD dwTmp;

    pbih = (PBITMAPINFOHEADER) pbmi;
    lpBits = (LPBYTE) GlobalAlloc(GMEM_FIXED, pbih->biSizeImage);

    if (!lpBits) return 0;

    // Retrieve the color table (RGBQUAD array) and the bits
    // (array of palette indices) from the DIB.
    if (!GetDIBits(hdcMem, hbmScr, 0, (WORD) pbih->biHeight, lpBits, pbmi, DIB_RGB_COLORS)) return 0;

    // Create the .BMP file.
    hf = CreateFile(szFile,
                    GENERIC_READ | GENERIC_WRITE,
                    (DWORD) 0,
                    NULL,
                    CREATE_ALWAYS,
                    FILE_ATTRIBUTE_NORMAL,
                    (HANDLE) NULL);
    if (hf == INVALID_HANDLE_VALUE) return 0;

    hdr.bfType = 0x4d42;        // 0x42 = "B" 0x4d = "M"

    // Compute the size of the entire file.
    hdr.bfSize = (DWORD) (sizeof(BITMAPFILEHEADER) +
                 pbih->biSize + pbih->biClrUsed *
                 sizeof(RGBQUAD) + pbih->biSizeImage);
    hdr.bfReserved1 = 0;
    hdr.bfReserved2 = 0;

    // Compute the offset to the array of color indices.
    hdr.bfOffBits = (DWORD) sizeof(BITMAPFILEHEADER) +
                    pbih->biSize + pbih->biClrUsed *
                    sizeof (RGBQUAD);

    // Copy the BITMAPFILEHEADER into the .BMP file.
    if (!WriteFile(hf, (LPVOID) &hdr, sizeof(BITMAPFILEHEADER), (LPDWORD) &dwTmp, NULL)) return 0;

    // Copy the BITMAPINFOHEADER and RGBQUAD array into the file.
    if (!WriteFile(hf, (LPVOID) pbih, sizeof(BITMAPINFOHEADER)
                + pbih->biClrUsed * sizeof (RGBQUAD),
                (LPDWORD) &dwTmp, NULL))
        return 0;

    // Copy the array of color indices into the .BMP file.
    dwTotal = cb = pbih->biSizeImage;
    hp = lpBits;
    if (!WriteFile(hf, (LPSTR) hp, (int) cb, (LPDWORD) &dwTmp, NULL)) return 0;

    // Close the .BMP file.
    if (!CloseHandle(hf)) return 0;

    // Free memory.
    GlobalFree((HGLOBAL)lpBits);
    ReleaseDC(0, hdcScr);
    ReleaseDC(0, hdcMem);

    return 1;
} 

void main()
{
	CaptureBMP("1.bmp");
}

i found this on stackoverflow, would you please tell me how can make it take black and white snapshot..
what other changes can be made to reduce the size of bmp file (currently its around 3 mb)
NOTE: I am using VC++6 on Windows XP SP3
Regards
Last edited on
Maybe this would be better in the windows programming page.
moved to Windows Section.. now answer please..
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