directX and heap coruptiongoing nuts
WORD v0, v1, v2;
TRI(WORD w0, WORD w1, WORD w2)
v0 = w0...
[win32] - how can i avoid flickers on controls? :(i could by wrong
either you need to time you drawing operations better
or try using a backbuffer
vertex shadercan i some how access vertex data from inside the shader by its index ?
i would need to do it in dx...
x filedo i see it right that i can NOT add user data to it.
mean define a mesh whit vertex and each verte...
direct3D render to surfacethx
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