User profile: xeef

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User name:xeef
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directX and heap coruption
going nuts [code] struct TRI { WORD v0, v1, v2; TRI(WORD w0, WORD w1, WORD w2) { v0 = w0...

[win32] - how can i avoid flickers on controls? :(
i could by wrong either you need to time you drawing operations better or try using a backbuffer

vertex shader
can i some how access vertex data from inside the shader by its index ? i would need to do it in dx...

x file
do i see it right that i can NOT add user data to it. mean define a mesh whit vertex and each verte...

direct3D render to surface
thx

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User: xeef

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