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 |   #include "Sudoku.h"
#include <string>
using namespace std;
const int Sudoku::SIZE = 16;
const char Sudoku::BLANK = '.';
Sudoku::Sudoku(): solved(false), solutions(0) {
	board = new char* [SIZE]; 
	for (int row = 0; row < SIZE; row++) { 
		board[row] = new char[SIZE];
	}
}
const Sudoku& Sudoku::operator=(const Sudoku& rhs) {
	
	if (this != &rhs) {
		
		if (board) {
			for (int row = 0; row < SIZE; row++) {
				delete[] board[row]; 
			}
			delete[] board;
			board = NULL;
		}
		
		solved = rhs.solved;
	
		board = new char* [SIZE];
		for (int row = 0; row < SIZE; row++) {
			board[row] = new char[SIZE];
			for (int col = 0; col < SIZE; col++) {
				board[row][col] = rhs.board[row][col];
			}
		}
	}
	return *this;
}
Sudoku::Sudoku(const Sudoku& other) {
	board = NULL;
	*this = other;
}
Sudoku::~Sudoku() {
	for (int row = 0; row < SIZE; row++) { delete[] board[row]; }
	delete[] board;
}
void Sudoku::load_data(istream& in) {
	string current_line;
	for (int row = 0; row < SIZE; row++) {
		getline(in, current_line);
		for (int col = 0; col < SIZE; col++) {
			board[row][col] = current_line[col];
		}
	}
}
int Sudoku::next_row_index(int row, int col)const {
	if ((row == SIZE - 1) && (col == SIZE - 1)) { return -1; } 
	if (col == SIZE - 1) { return row + 1; } 
	else { return row; } //
}
int Sudoku::next_col_index(int row, int col)const {
	if ((row == SIZE - 1) && (col == SIZE - 1)) { return -1; } 
	if (col == SIZE - 1) { return 0; }
	else { return col + 1; } 
}
bool Sudoku::in_same_row(int row, char digit) const {
	for (int col = 0; col < SIZE; col++) {
		if (board[row][col] == digit) {
			return true;
		}
	}
	return false;
}
bool Sudoku::in_same_col(int col, char digit)const {
	for (int row = 0; row < SIZE; row++) {
		if (board[row][col] == digit) {
			return true;
		}
	}
	return false;
}
bool Sudoku::in_same_grid(int row, int col, char digit)const {
	int grid_start_row = row / 4*4, grid_start_col = col /4*4;
	for (int i = grid_start_row; i < grid_start_row + 4; i++) {
		for (int j = grid_start_col; j < grid_start_col + 4; j++) {
			if ((board)[i][j] == digit) {
				return true;
			}
		}
	}
	return false; 
}
bool Sudoku::is_safe(int row, int col, char character){
		if (!in_same_row(row, character) && !in_same_col(col, character) && !in_same_grid(row - row % 4, col - col % 4, character)){
			return true;
	}
}
void Sudoku::solve(int row, int col, ostream& out) {
	
	if ((row == -1) || col == -1) {
		out << "Solution " << ++solutions << std::endl << std::endl;
		print_solution(out);
		out << std::endl;
	}
	/*if (board[row][col] != BLANK) { //goes to the next cell
		solve(next_row_index(row, col), next_col_index(row, col), out);
	}*/
	else {
		for (char digit = '0'; digit <= '9'; digit++) {
				// Check if it is safe to place
			if (in_same_row(row, digit)) { continue; }
			if (in_same_col(col, digit)) { continue; }
			if (in_same_grid(row, col, digit)) { continue; }
			if (is_safe(row, col, digit)) {
					//Assigning the character in position of the grid
				board[row][col] = digit;
					//  Checking for next possibility 
				solve(row, col + 1, out);
					// Removing the assigned character to the next column
				board[row][col] = 0;
			}
		}
		for (char letter = 'a'; letter <= 'f'; letter++) {//I repeated it here but the letters to attempt the same idea
			if (in_same_row(row, letter)) { continue; }
			if (in_same_col(col, letter)) { continue; }
			if (in_same_grid(row, col, letter)) { continue; }
			if (is_safe(row, col, letter)) {
				board[row][col] = letter;
				solve(row, col + 1, out);
				board[row][col] = 0;
				}
			}
		}
	}
void Sudoku::solve(ostream & out) {
	solve(0,0,out);
}
void Sudoku::print_solution(ostream& out)const {
	if (!solved) {out << "Attempt to output solution for unsolved puzzle." << endl;}
	else {
		for (int row = 0; row < SIZE; row++) {
			for (int col = 0; col < SIZE; col++) {out << board[row][col];}
			out << endl;
		}
	}
}
 |