Vulkan 1.0 is released!

Khronos released the first publicly available stable revision of the Vulkan specification: https://www.khronos.org/news/press/khronos-releases-vulkan-1-0-specification

LunarG also provided an SDK which comes with various tools for debugging, validation, shader generation/compilation and various other uses: http://lunarg.com/vulkan-sdk/

There's also a C++ wrapper provided by nvidia: https://developer.nvidia.com/open-source-vulkan-c-api

Looking forward to the days to come... ;D

EDIT: Nvidia has day one support although they released two different drivers the same day. The drivers on this page contain a Vulkan ICD: https://developer.nvidia.com/vulkan-driver
All upcoming drivers should support Vulkan out of the box.
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The author of one of the graphics libraries I use has been keeping an eye on it, and is now planning to start implementing support. It will be interesting to see where this goes.
Dolphin Emulator's developers have already implemented DX12 with huge improvements.
Can't wait til Vulkan is ready for a comparison.
Sweet, great to hear some gears finally turning with that
Looking forward to using that
For anyone interested, AMD already has beta drivers for Vulkan:
http://developer.amd.com/tools-and-sdks/graphics-development/vulkan/

I think other companies do too but I CBA. EDIT: Thanks SGH! More info below:
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Sadly,
AMD wrote:
Please note that this initial Windows driver is not packaged with DirectX® driver components, so it is not a suitable replacement for your everyday graphics driver.


NVidia also has beta drivers, but I don't think they have the same issue as AMD's.
Downside is, you need a 6xx/newer card.

Intel has a working Linux driver that
Intel wrote:
passes the Vulkan 1.0 Conformance Test Suite.
I am eagerly awaiting QVulkanWidget.
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