32767??? help!

Im, making a little text-based game, but whenever I call the dislay() function on any of my weapons, the console will return the max int #. Run it in your own IDE please and tell me what I'm doing wrong, thanks in advance. Its some long code, but the main problem is in the weapons() function.
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#include <fstream>
#include <iostream>
#include <cstdlib>
#include <ctime>
#include <string>
using namespace std;

// GLOBAL VARIABLES
string charname;

//NAV CLASS
class nav
{
public:
    int navatk;
    int navdef;
    int navspd;
    int navluk;
    int navhpo;
    int navepo;
    
//CLASS MEMBER FUNCTIONS
    void INIT(int navattack, int navdefense, int navspeed, int navhp, int navluck, int navenergy);
    void display();
};
//NAV MEMBER FUNCTION DEFINITIONS
void nav::INIT(int navattack, int navdefense, int navspeed, int navhp, int navluck, int navenergy)
{
    navatk = navattack;
    navdef = navdefense;
    navspd = navspeed;
    navhpo = navhp;
    navluk = navluck;
    navepo = navenergy;
    
}
void nav::display()
{
    cout<<"attack: "<< navatk <<endl;
    cout<<"defense: "<< navdef <<endl;
    cout<<"speed: "<< navspd <<endl;
    cout<<"health points: "<< navhpo <<endl;
    cout<<"luck: "<< navluk <<endl;
    cout<<"energy points: "<< navepo <<endl;

}
//BUG CLASS
class bug
{
public:
    int bugatk;
    int bugdef;
    int bugluk;
    int bugspd;
    int bughpo;
    int bugepo;
    
//CLASS MEMBER FUNCTIONS
    void INIT(int bugattack, int bugdefense, int bugspeed, int bughp, int bugluck, int bugenergy);
    void display();
};
//BUG MEMBER FUNCTION DEFINITIONS

void bug::INIT(int bugattack, int bugdefense, int bugspeed, int bughp, int bugluck, int bugenergy)
{
    bugatk = bugattack;
    bugdef = bugdefense;
    bugspd = bugspeed;
    bughpo = bughp;
    bugluk = bugluck;
    bugepo = bugenergy;
    
}

void bug::display()
{
    cout<<"attack: "<< bugatk <<endl;
    cout<<"defense: "<< bugdef <<endl;
    cout<<"speed: "<< bugspd <<endl;
    cout<<"health points: "<< bughpo <<endl;
    cout<<"luck: "<< bugluk <<endl;
    cout<<"energy points: "<< bugepo <<endl;    
}

//WEAPON CLASS
class userweap
{
public:    
    int id;
    int power;
    int cost;
    string descrip;

//CLASS MEMBER FUNCTIONS
    void INIT(int id, int weappower, int weapcost);
    void display();
    string equip();
};
//CLASS MEMEBER FUNCTION DEFINITIONS

void userweap::INIT(int id, int weappower, int weapcost)
{
    weappower = power;
    weapcost = cost;
}
void userweap::display()
{
    cout<<"power: " << power <<endl;
    
}
string userweap::equip()
{
    string equipped;
    equipped = id;
    return equipped;
}
//GLOBAL HELPER FUNCTIONS
void intro();
string choice(nav & user);
void btutorial();
string allgood();
void checkstats(bug & simbug, nav & user);
void simbugmake(bug & simbug);
void regcannonmake(userweap & regcannonweap);
void beamswordmake(userweap & beamsword);
void laserbowmake(userweap & laserbow);
void flyingfistmake(userweap & flyingfist);
void razordiscmake(userweap & razordisc);
void blockpunchmake(userweap & blockpunch);
void flaremake(userweap & flare);
void wavemake(userweap & wave);
void whipmake(userweap & whip);
void mindshotmake(userweap & mindshot);
void weapons(userweap & regcannon);

//MAIN FUNCTION
int main(){
    nav dummynav;
    userweap dummyweap;
    intro();
    while( choice(dummynav) == "no") cout<< "let me show you them again" << endl;
    btutorial();
    while( allgood() == "no");
    sleep(1);
    weapons(dummyweap); 
    return 0;
}

void intro()
{
    cout<<"what's your name again?"<<endl;
    cin>>charname;
    cout<<"pick a nav"<< endl;
}

string choice(nav & user)
{
    sleep(1);
    cout<<"..."<<endl;
    sleep(1);
    cout<<"bladenav: a well balanced navigator that can wield a multitude of de-bugging weapons"<<endl;
    cout<<"arrownav: a speed-oriented navigator that can attack stealthily from far range"<<endl;
    cout<<"fistsnav: an attack-heavy navigator with low speed but with a variety of high-power weapons"<<endl;
    cout<<"shellnav: an extremely high defense navigator with low speed and attack "<<endl;
    cout<<"golemnav: a high attack, high defense navigator with low speed, and a narrow range of attacks "<< endl;
    cout<<"flamenav: a navigator with flame-based attacks with relatively large luck"<<endl;
    cout<<"aqueonav: a navigator with aqua-based attacks with relatively large luck"<<endl;
    cout<<"plantnav: a navigator with plant-based attacks with relatively large luck"<<endl;
    cout<<"psychnav: a high hit points navigator with indirect attacking abilities"<<endl;
    cout<<"chicknav: a navigator with terrible stats all around and no redeeming qualities whatsoever except for it's 100% luck stat."<<endl;
    sleep(3);
    cout<<"you may choose one and only one to control. pick wisely"<<endl;
    string navchoice;
    cin>> navchoice;
    if (navchoice == "bladenav") user.INIT(50, 50, 50, 100, 10, 40);
    else if (navchoice =="arrownav") user.INIT(55, 30, 65, 100, 10, 40);
    else if (navchoice =="fistsnav") user.INIT(80, 55, 10, 115, 10, 30);
    else if (navchoice =="shellnav") user.INIT(25, 80, 25, 120, 10, 40);
    else if (navchoice =="golemnav") user.INIT(70, 70, 10, 100, 10, 40);
    else if (navchoice =="flamenav") user.INIT(50, 50, 40, 100, 15, 45);
    else if (navchoice =="aqueonav") user.INIT(50, 50, 40, 100, 15, 45);
    else if (navchoice =="plantnav") user.INIT(50, 50, 40, 100, 15, 45);
    else if (navchoice =="psychnav") user.INIT(20, 30, 30, 150, 10, 50);
    else if (navchoice =="chicknav") user.INIT(20, 20, 20, 100, 100, 40);
    sleep(1);
    user.display();
    sleep(1);
    cout<<"is this you're final selection, "<< charname <<"?"<<endl;
    string yesno;
    cin >> yesno;
    return yesno;
}

void btutorial()
{
    userweap dummyweap;
    regcannonmake(dummyweap);
    beamswordmake(dummyweap);
    laserbowmake(dummyweap);
    flyingfistmake(dummyweap);
    razordiscmake(dummyweap);
    blockpunchmake(dummyweap);
    flaremake(dummyweap);
    wavemake(dummyweap);
    whipmake(dummyweap);
    mindshotmake(dummyweap);    
    cout<<"now that you've chosen your navigator, you should probably learn how to use it."<<endl;
    sleep(1);
    cout<<"..."<<endl;
    sleep(1);
    cout<<"when you find an enemy 'bug', battle mode is initiated."<<endl;
    sleep(1);
    cout<<" ______________________________________________________"<<endl;
    cout<<"|ATTACK| WEAPONS | ITEMS | FLEE | CHECK STATS | DEFEND |"<<endl;
    cout<<"|______|_________|_______|______|_____________|________|"<<endl;
    sleep(1);
    cout<<"(too many characters)."<<endl;
    sleep(10);
    cout<<"then, after your turn is over, your oppenent will either attack or defend."<< endl;
}

string allgood()
{
    sleep(5);
    cout<< "all good?" <<endl;
    string yesno;
    cin >> yesno;
    return yesno;
}

//WEAPON CREATION
void regcannonmake(userweap & regcannon)
{
    regcannon.INIT(1,5,0);
}
void beamswordmake(userweap & beamsword)
{
    beamsword.INIT(2,7,1);
}
void laserbowmake(userweap & laserbow)
{
    laserbow.INIT(3,6,1);
}
void flyingfistmake(userweap & flyingfist)
{
    flyingfist.INIT(4,8,1);
}
void razordiscmake(userweap & razordisc)
{
    razordisc.INIT(5,4,1);
}
void blockpunchmake(userweap & blockpunch)
{
    blockpunch.INIT(6,5,1);
}
void flaremake(userweap & flare)
{
    flare.INIT(7,5,1);
}
void wavemake(userweap & wave)
{
    wave.INIT(8,5,1);
}
void whipmake(userweap & whip)
{
    whip.INIT(9,5,1);
}
void mindshotmake(userweap & mindshot)
{
    mindshot.INIT(10,7,1);
}
//CHECKSTATS
void checkstats(bug & simbug, nav & user)
{
    cout<<"your stats:"<< endl;
    user.display();
    cout<<""<< endl;
    cout<<"bug's stats:"<< endl;
    simbug.display();
}
void weapons(userweap & regcannon)
{
    
    sleep(1);
    cout<<"weapons:"<<endl;
    cout<<"regcannon"<<endl;
    sleep(1);
    cout<< "pick one" <<endl;
    string weapchoice;
    cin >> weapchoice;
    if (weapchoice == "regcannon")
    {
        regcannon.display();
        regcannon.equip();
        while( allgood() == "no");
        cout<< charname << " equipped the regcannon" <<endl; 
    }
    
}
void flee();
void flee()
{
     
}
void defend(nav & user);
void defend(nav & user)
{
      
}
void items();
void items()
{
    
}
bool battle(nav & user);
bool battle(nav & user)
{
    bug simbug;
    simbug.INIT(10,10,10,10,10,10);
    cout<<simbug.bugatk<<endl;
    
    return true;
}
The assignments are reversed in this function:
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void userweap::INIT(int id, int weappower, int weapcost)
{
    weappower = power;
    weapcost = cost;
}

It should be:
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void userweap::INIT(int id, int weappower, int weapcost)
{
    power = weappower;
    cost = weapcost;
}

You are leaving id and descrip uninitialized. id is passed as a parameter, but it isn't used.
thanks, i havent gotten to use id or descrip yet.

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