binary search trees

so that max() return an iterator pointing to the maximum tree node, and depth() returns an integer indicating the depth of the tree. Note that all you need to do is to complete the implementation of the two functions computeDepth() and maxNode(). The max() and depth() functions call these two functions.



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template <typename T>
int stree<T>::depth() const
{
	int d;
	d = computeDepth(root);
	return d;
}

// complete the implementation below
template <typename T>
int stree<T>::computeDepth(stnode<T> *t) const
{
	int depthLeft, depthRight, depthval=0;

	return depthval;
}

// complete the implementation below
template <typename T>
stnode<T> *stree<T>::maxNode()
{   

	stnode<T> *t = root;

	return t;
}

template <typename T>
typename stree<T>::iterator stree<T>::max()
{
	stnode<T> *curr;

	curr = maxNode();

	if (curr != NULL)
		return iterator(curr, this);
	else
		return end();
}



The whole code

#ifndef BINARY_SEARCH_TREE_CLASS
#define BINARY_SEARCH_TREE_CLASS

#ifndef NULL
#include <cstddef>
#endif // NULL

#include <iomanip> // for setw()
#include <strstream> // for format conversion
#include <string> // node data formatted as a string
#include <queue>
#include <utility> // pair class

#include "d_except.h" // exception classes

using namespace std;

// declares a binary search tree node object
template <typename T>
class stnode
{
public:
// stnode is used to implement the binary search tree class
// making the data public simplifies building the class functions

T nodeValue;
// node data
stnode<T> *left, *right, *parent;
// child pointers and pointer to the node's parent

// constructor
stnode (const T& item, stnode<T> *lptr = NULL,
stnode<T> *rptr = NULL, stnode<T> *pptr = NULL):
nodeValue(item), left(lptr), right(rptr), parent(pptr)
{}
};

// objects hold a formatted label string and the level,column
// coordinates for a shadow tree node
class tnodeShadow
{
public:
string nodeValueStr; // formatted node value
int level,column;
tnodeShadow *left, *right;

tnodeShadow ()
{}
};

template <typename T>
class stree
{
public:

// include the iterator nested classes
#include "d_stiter.h"

stree();
// constructor. initialize root to NULL and size to 0
stree(T *first, T *last);
// constructor. insert the elements from the pointer
// range [first, last) into the tree
stree(const stree<T>& tree);
// copy constructor
~stree();
// destructor
stree<T>& operator= (const stree<T>& rhs);
// assignment operator

iterator max();

iterator find(const T& item);
// search for item. if found, return an iterator pointing
// at it in the tree; otherwise, return end()
const_iterator find(const T& item) const;
// constant version

int empty() const;
// indicate whether the tree is empty
int size() const;
// return the number of data items in the tree
int depth() const;

pair<iterator, bool> insert(const T& item);
// if item is not in the tree, insert it and
// return a pair whose iterator component points
// at item and whose bool component is true. if item
// is in the tree, return a pair whose iterator
// component points at the existing item and whose
// bool component is false
// Postcondition: the tree size increases by 1 if item
// is not in the tree

int erase(const T& item);
// if item is in the tree, erase it and return 1;
// otherwise, return 0
// Postcondition: the tree size decreases by 1 if
// item is in the tree

void erase(iterator pos);
// erase the item pointed to by pos.
// Preconditions: the tree is not empty and pos points
// to an item in the tree. if the tree is empty, the
// function throws the underflowError exception. if the
// iterator is invalid, the function throws the referenceError
// exception.
// Postcondition: the tree size decreases by 1

void erase(iterator first, iterator last);
// erase all items in the range [first, last).
// Precondition: the tree is not empty. if the tree
// is empty, the function throws the underflowError
// exception.
// Postcondition: the size of the tree decreases by
// the number of elements in the range [first, last)

iterator begin();
// return an iterator pointing to the first item
// inorder
const_iterator begin() const;
// constant version
iterator end();
// return an iterator pointing just past the end of
// the tree data
const_iterator end() const;
// constant version

void displayTree(int maxCharacters);
// tree display function. maxCharacters is the
// largest number of characters required to draw
// the value of a node

private:
stnode<T> *root;
// pointer to tree root
int treeSize;
// number of elements in the tree

stnode<T> *getSTNode(const T& item,
stnode<T> *lptr,stnode<T> *rptr, stnode<T> *pptr);
// allocate a new tree node and return a pointer to it.
// if memory allocation fails, the function throws the
// memoryAllocationError exception

stnode<T> *copyTree(stnode<T> *t);
// recursive function used by copy constructor and assignment
// operator to assign the current tree as a copy of another tree

void deleteTree(stnode<T> *t);
// recursive function used by destructor and assignment
// operator to delete all the nodes in the tree

int computeDepth(stnode<T> *t) const;

stnode<T> *maxNode();
stnode<T> *findNode(const T& item) const;
// search for item in the tree. if it is in the tree,
// return a pointer to its node; otherwise, return NULL.
// used by find() and erase()

tnodeShadow *buildShadowTree(stnode<T> *t, int level, int& column);
// recursive function that builds a subtree of the shadow tree
// corresponding to node t of the tree we are drawing. level is the
// level-coordinate for the root of the subtree, and column is the
// changing column-coordinate of the tree nodes

void deleteShadowTree(tnodeShadow *t);
// remove the shadow tree from memory after displayTree()
// displays the binary search tree
};


template <typename T>
int stree<T>::depth() const
{
int d;
d = computeDepth(root);
return d;
}

// complete the implementation below
template <typename T>
int stree<T>::computeDepth(stnode<T> *t) const
{
int depthLeft, depthRight, depthval=0;

return depthval;
}

// complete the implementation below
template <typename T>
stnode<T> *stree<T>::maxNode()
{

stnode<T> *t = root;

return t;
}

template <typename T>
typename stree<T>::iterator stree<T>::max()
{
stnode<T> *curr;

curr = maxNode();

if (curr != NULL)
return iterator(curr, this);
else
return end();
}

template <typename T>
stnode<T> *stree<T>::getSTNode(const T& item,
stnode<T> *lptr,stnode<T> *rptr, stnode<T> *pptr)
{
stnode<T> *newNode;

// initialize the data and all pointers
newNode = new stnode<T> (item, lptr, rptr, pptr);
if (newNode == NULL)
throw memoryAllocationError("stree: memory allocation failure");

return newNode;
}

template <typename T>
stnode<T> *stree<T>::copyTree(stnode<T> *t)
{
stnode<T> *newlptr, *newrptr, *newNode;

// if tree branch NULL, return NULL
if (t == NULL)
return NULL;

// copy the left branch of root t and assign its root to newlptr
newlptr = copyTree(t->left);

// copy the right branch of tree t and assign its root to newrptr
newrptr = copyTree(t->right);

// allocate storage for the current root node, assign
// its value and pointers to its left and right subtrees.
// the parent pointer of newNode is assigned when
// newNode's parent is created. if newNode is root,
// NULL is the correct value for its parent pointer
newNode = getSTNode(t->nodeValue, newlptr, newrptr, NULL);

// the current node is the parent of any subtree that
// is not empty
if (newlptr != NULL)
newlptr->parent = newNode;
if (newrptr != NULL)
newrptr->parent = newNode;

return newNode;
}

// delete the tree stored by the current object
template <typename T>
void stree<T>::deleteTree(stnode<T> *t)
{
// if current root node is not NULL, delete its left subtree,
// its right subtree and then the node itself
if (t != NULL)
{
deleteTree(t->left);
deleteTree(t->right);
delete t;
}
}

// search for data item in the tree. if found, return its node
// address; otherwise, return NULL
template <typename T>
stnode<T> *stree<T>::findNode(const T& item) const
{
// cycle t through the tree starting with root
stnode<T> *t = root;

// terminate on on empty subtree
while(t != NULL && !(item == t->nodeValue))
if (item < t->nodeValue)
t = t->left;
else
t = t->right;

// return pointer to node; NULL if not found
return t;
}
whole code part 2

template <typename T>
stree<T>::stree(): root(NULL),treeSize(0)
{}

template <typename T>
stree<T>::stree(T *first, T *last): root(NULL),treeSize(0)
{
T *p = first;

// insert each item in [first, last) into the tree
while (p != last)
{
insert(*p);
p++;
}
}

template <typename T>
stree<T>::stree(const stree<T>& tree): treeSize(tree.treeSize)
{
// copy tree to the current object
root = copyTree(tree.root);
}

template <typename T>
stree<T>::~stree()
{
// erase the tree nodes from memory
deleteTree(root);

// tree is emtpy
root = NULL;
treeSize = 0;
}

template <typename T>
stree<T>& stree<T>::operator= (const stree<T>& rhs)
{
// can't copy a tree to itself
if (this == &rhs)
return *this;

// erase the existing tree nodes from memory
deleteTree(root);

// copy tree rhs into current object
root = copyTree(rhs.root);

// set the tree size
treeSize = rhs.treeSize;

// return reference to current object
return *this;
}

template <typename T>
typename stree<T>::iterator stree<T>::find(const T& item)
{
stnode<T> *curr;

// search tree for item
curr = findNode (item);

// if item found, return const_iterator with value current;
// otherwise, return end()
if (curr != NULL)
return iterator(curr, this);
else
return end();
}



template <typename T>
typename stree<T>::const_iterator stree<T>::find(const T& item) const
{
stnode<T> *curr;

// search tree for item
curr = findNode (item);

// if item found, return const_iterator with value current;
// otherwise, return end()
if (curr != NULL)
return const_iterator(curr, this);
else
return end();
}

template <typename T>
int stree<T>::empty() const
{
return root == NULL;
}

template <typename T>
int stree<T>::size() const
{
return treeSize;
}




template <typename T>
pair<typename stree<T>::iterator, bool> stree<T>::insert(const T& item)
{
// t is current node in traversal, parent the previous node
stnode<T> *t = root, *parent = NULL, *newNode;

// terminate on on empty subtree
while(t != NULL)
{
// update the parent pointer. then go left or right
parent = t;
// if a match occurs, return a pair whose iterator
// component points at item in the tree and whose
// bool component is false
if (item == t->nodeValue)
return pair<iterator, bool> (iterator(t, this), false);
else if (item < t->nodeValue)
t = t->left;
else
t = t->right;
}

// create the new leaf node
newNode = getSTNode(item,NULL,NULL,parent);

// if parent is NULL, insert as root node
if (parent == NULL)
root = newNode;
else if (item < parent->nodeValue)
// insert as left child
parent->left = newNode;
else
// insert as right child
parent->right = newNode;

// increment size
treeSize++;


return pair<iterator, bool> (iterator(newNode, this), true);
}

template <typename T>
void stree<T>::erase(iterator pos)
{

stnode<T> *dNodePtr = pos.nodePtr, *pNodePtr, *rNodePtr;

if (treeSize == 0)
throw
underflowError("stree erase(): tree is empty");

if (dNodePtr == NULL)
throw
referenceError("stree erase(): invalid iterator");

// assign pNodePtr the address of P
pNodePtr = dNodePtr->parent;

// If D has a NULL pointer, the
// replacement node is the other child
if (dNodePtr->left == NULL || dNodePtr->right == NULL)
{
if (dNodePtr->right == NULL)
rNodePtr = dNodePtr->left;
else
rNodePtr = dNodePtr->right;

if (rNodePtr != NULL)
// the parent of R is now the parent of D
rNodePtr->parent = pNodePtr;
}
// both pointers of dNodePtr are non-NULL.
else
{

stnode<T> *pOfRNodePtr = dNodePtr;

// first possible replacement is right child of D
rNodePtr = dNodePtr->right;


while(rNodePtr->left != NULL)
{
pOfRNodePtr = rNodePtr;
rNodePtr = rNodePtr->left;
}

if (pOfRNodePtr == dNodePtr)
{
// right child of deleted node is the replacement.
// assign left subtree of D to left subtree of R
rNodePtr->left = dNodePtr->left;
// assign the parent of D as the parent of R
rNodePtr->parent = pNodePtr;
// assign the left child of D to have parent R
dNodePtr->left->parent = rNodePtr;
}
else
{
// we moved at least one node down a left branch
// of the right child of D. unlink R from tree by
// assigning its right subtree as the left child of
// the parent of R
pOfRNodePtr->left = rNodePtr->right;

// the parent of the right child of R is the
// parent of R
if (rNodePtr->right != NULL)
rNodePtr->right->parent = pOfRNodePtr;

// put replacement node in place of dNodePtr
// assign children of R to be those of D
rNodePtr->left = dNodePtr->left;
rNodePtr->right = dNodePtr->right;
// assign the parent of R to be the parent of D
rNodePtr->parent = pNodePtr;
// assign the parent pointer in the children
// of R to point at R
rNodePtr->left->parent = rNodePtr;
rNodePtr->right->parent = rNodePtr;
}
}

// complete the link to the parent node.

// deleting the root node. assign new root
if (pNodePtr == NULL)
root = rNodePtr;
// attach R to the correct branch of P
else if (dNodePtr->nodeValue < pNodePtr->nodeValue)
pNodePtr->left = rNodePtr;
else
pNodePtr->right = rNodePtr;

// delete the node from memory and decrement tree size
delete dNodePtr;
treeSize--;
}

template <typename T>
int stree<T>::erase(const T& item)
{
int numberErased = 1;
// search tree for item
stnode<T> *p = findNode(item);

// if item found, delete the node
if (p != NULL)
erase(iterator(p,this));
else
numberErased = 0;

return numberErased;
}

Last edited on
whole code part 3


template <typename T>
void stree<T>::erase(iterator first, iterator last)
{
if (treeSize == 0)
throw
underflowError("stree erase(): tree is empty");

iterator p = first;

if (first == begin() && last == end())
{
// we are asked to erase the entire tree.
// erase the tree nodes from memory
deleteTree(root);

// tree is emtpy
root = NULL;
treeSize = 0;
}
else
// erase each item in a subrange of the tree
while (p != last)
erase(p++);
}

template <typename T>
typename stree<T>::iterator stree<T>::begin()
{
stnode<T> *curr = root;

// if the tree is not empty, the first node
// inorder is the farthest node left from root
if (curr != NULL)
while (curr->left != NULL)
curr = curr->left;

// build return value using private constructor
return iterator(curr, this);
}

template <typename T>
typename stree<T>::const_iterator stree<T>::begin() const
{
const stnode<T> *curr = root;

// if the tree is not empty, the first node
// inorder is the farthest node left from root
if (curr != NULL)
while (curr->left != NULL)
curr = curr->left;

// build return value using private constructor
return const_iterator(curr, this);
}

template <typename T>
typename stree<T>::iterator stree<T>::end()
{
// end indicated by an iterator with NULL stnode pointer
return iterator(NULL, this);
}

template <typename T>
typename stree<T>::const_iterator stree<T>::end() const
{
// end indicated by an iterator with NULL stnode pointer
return const_iterator(NULL, this);
}

// recursive inorder scan used to build the shadow tree
template <typename T>
tnodeShadow *stree<T>::buildShadowTree(stnode<T> *t, int level, int& column)
{
// pointer to new shadow tree node
tnodeShadow *newNode = NULL;
// text and ostr used to perform format conversion
char text[80];
ostrstream ostr(text,80);

if (t != NULL)
{
// create the new shadow tree node
newNode = new tnodeShadow;

// allocate node for left child at next level in tree; attach node
tnodeShadow *newLeft = buildShadowTree(t->left, level+1, column);
newNode->left = newLeft;

// initialize data members of the new node
ostr << t->nodeValue << ends; // format conversion
newNode->nodeValueStr = text;
newNode->level = level;
newNode->column = column;

// update column to next cell in the table
column++;

// allocate node for right child at next level in tree; attach node
tnodeShadow *newRight = buildShadowTree(t->right, level+1, column);
newNode->right = newRight;
}

return newNode;
}

template <typename T>
void stree<T>::displayTree(int maxCharacters)
{
string label;
int level = 0, column = 0;
int colWidth = maxCharacters + 1;
//
int currLevel = 0, currCol = 0;

if (treeSize == 0)
return;

// build the shadow tree
tnodeShadow *shadowRoot = buildShadowTree(root, level, column);

// use during the level order scan of the shadow tree
tnodeShadow *currNode;

// store siblings of each tnodeShadow object in a queue so that
// they are visited in order at the next level of the tree
queue<tnodeShadow *> q;

// insert the root in the queue and set current level to 0
q.push(shadowRoot);

// continue the iterative process until the queue is empty
while(!q.empty())
{
// delete front node from queue and make it the current node
currNode = q.front();
q.pop();

// if level changes, output a newline
if (currNode->level > currLevel)
{
currLevel = currNode->level;
currCol = 0;
cout << endl;
}

// if a left child exists, insert the child in the queue
if(currNode->left != NULL)
q.push(currNode->left);

// if a right child exists, insert the child in the queue
if(currNode->right != NULL)
q.push(currNode->right);

// output formatted node label
if (currNode->column > currCol)
{
cout << setw((currNode->column-currCol)*colWidth) << " ";
currCol = currNode->column;
}
cout << setw(colWidth) << currNode->nodeValueStr;
currCol++;
}
cout << endl;

// delete the shadow tree
deleteShadowTree(shadowRoot);
}

template <typename T>
void stree<T>::deleteShadowTree(tnodeShadow *t)
{
// if current root node is not NULL, delete its left subtree,
// its right subtree and then the node itself
if (t != NULL)
{
deleteShadowTree(t->left);
deleteShadowTree(t->right);
delete t;
}
}
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