Problem with rotation matrices

May 31, 2015 at 8:32pm
Hey! I have to create a class for 2D rotation matrix and overload operators +, -, *, / and scalar multiplication for it. No problems with the code but there is one question. It is very easy about * and / (for add and subtract rotation angles) but why we need to add rotation matrices? And what about scalar multiplication (it simply changes the length of a vector, no rotations).

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