LNK Errors after changing project properties

Im following this (https://www.youtube.com/watch?v=Pid8JGlBdPY) tutorial and the only thing ive done in the project is to edit this in the project properties:

Configuration properties > VC++ Directories > Include Directories = $(SolutionDir)Dependencies\include

Configuration properties > VC++ Directories > Library directories =
$(SolutionDir)Dependencies\lib-vc2013

Configuration properties > Linker > Input > Additional Dependencies =
glfw3.lib
opengl32.lib


I have also created a main.cpp file in the source directory with this content:
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#include <GLFW\glfw3.h>
#include <iostream>

int main()
{
        //This if statement returns if glfw initiated correctly
	if (!glfwInit())
		std::cout << "Error" << std::endl;
	else
		std::cout << "Success!" << std::endl;
	return 0;
}


This is the errors i get when starting the project:
http://i.imgur.com/m2RaYTq.png


When i type out "#include <GLFW\glfw3.h" as said to done in the tutorial, the program suggests that i add glw3.h when i write only "g" which tells me the include path set in the properties is correct.

I see no reason why the linkers i have included would be incorrect as they are the same as in the video.

I am also failing to see why the library path would be incorrect as the path was copied and checked for faults several times.

I have posted this on thecherno.com aswell but i have not gotten an answer after over a week, so im hoping someone can help me here, thanks.


I have posted this on thecherno.com but i have not gotten any responses at all, so i hope you guys can help me out, thanks!
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