Graphics library | #include <Graphics> on MAC

Hello,
Does anyone know how to make that a <graphics> library would be a standard library on a Mac? I use CodeBlocks.

1. I need to download it somewhere.
2. I need to put it in some folder on Mac.

Could you help me to know, what I need to download and where I need to put it?

Thank you very much.
[edit]
Actually, there are SDL2 BGI bindings:
http://libxbgi.sourceforge.net/

Sorry my brain skipped those. Check them out!


Original (dumb) response follows:
[/edit]

The BGI library is ancient and was not designed for use on a Mac, alas.

If undaunted, your option is:
  - install a Windows VM
  - download https://github.com/Duthomhas/WinBGIm-fixed-sort-of-

Sorry. :^|
Last edited on
Topic archived. No new replies allowed.