Template: Multiple choice

I want to create a multiple choice/rpg text game type template from scratch. I want to use pointers to allow there to be a pointing to different cases. I don't like switch statements as they are limited to simple chars, and are harder to reuse.

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  #include "stdafx.h"
#include <iostream>
#include <string>
#include"RaezersIO.h"


using namespace std; 
int main()
{  while(true)
	{
	Quiz* Askquestions = new Quiz(); 
	Askquestions->Setoutput("Hello, are you here to...\n");
	Askquestions->Setoutput("A. eat\n B. Drink\n C. Party\n D. Study");
	Askquestions->Ask();
	Askquestions->A = "Great!";
	Askquestions->B = "Go away!";
	Askquestions->C = "Not so great!";
	Askquestions->D = "Good for you!";
	
	Askquestions->Ask(); 

	delete Askquestions; 
	
	}
} 

// template:

#pragma once
#include <iostream>
#include <string>


using namespace std;


class IO
{
public: //use private storage
	 //camel casing
	
	
	IO() {  };

	 
	string userinput = "  ";
	string* stringpointer = &PrintOutput; // should point to a different case of A,B,C,D
	                                      // and print once. 
	
	
	string Setoutput(string PrintOutput)
	{
		
		(*stringpointer = PrintOutput);
			cout << (*stringpointer);
			return (*stringpointer);

		
	}

	

	
	string StoreInput() // getter. 
	{
			
			userinput = " ";
			cin >> userinput;
			
			cout << endl;
			return userinput; // returns an input that the user has typed.
		
	}

 

 
private:

	
	
	string PrintOutput = "  ";
	
	
};
/* This inherited class should 
 operate similar to a switch statement.
 It should take in strings, but we aren't using D. 
 We can't pass strings into a switch statement.*/
class Quiz:public IO//Multiple choice, or text game template. 
{ public: 

    string EmptyString = "";//set Cases to an empty string. 
	string A = "";
	string B = "";
	string C = "";
	string D = "";

	bool printA = false; 
	bool printB = false; 
	bool printC = false; 
	bool printD = false; 
	string Cases = " ";
	void CasePrint()
	{
		Setoutput(*stringpointer);
	    
	}

	string Ask()//Points to each case, or multiple choice. 
	{
		Choice(); 
	 if((*Casepointer)=="A"||"a" )
	 {
		 printA = false; 
		 if ( printA == true)
		 {
			 stringpointer = &A; // Set the response per case. 
			 (*stringpointer) = A; // set this to whatever is stored in case A. 
			 CasePrint();
		 }

		 else { printA = false;  }
	 }

	 else if ((*Casepointer) == "B" || "b")
	 {
		 printB = true; 
		 if (printB == true)
		 {
			 stringpointer = &B;
			 (*stringpointer) = B;
			 CasePrint();
		 }
		  
		 else { printB = false;  }
	 }
	 else if ((*Casepointer) == "C" || "c")
	 {
		 printC = true;
		 if (printC == true)
		 {
			 stringpointer = &C;
			 (*stringpointer) = C;
			 CasePrint();
		 }

		 else { printC = false; }
		  
	 }
	 else if ((*Casepointer) == "D" || "d")
	 {
		 printD = true; 
		 if (printD == true)
		 {
			 stringpointer = &D;
			 (*stringpointer) = D;
			 CasePrint(); 
		 }
		 else { printD = false; }
	 }

	 else 
	 {
		 Setoutput("Error!");
	 }
	 return *stringpointer;
	}
	void Choice()//take in each individual choice and set the pointer to 
	{			 //to the provided case. 
		cin >> Cases;
		Casepointer = &Cases;
		

	}
	
	
	
	private: 
	string* Casepointer=&EmptyString;//points to each case.
	
	
	
  

};




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