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#include <iostream>
#include <string>
#include <fstream>
using namespace std;
int main (){
//varibles
string Namem,Name,ability,pathm, playerp,savep,loadm,loadp,loads;
int expm,hm,am,dm,ab,hp,ap,dp,lvl,exp, expn, left, ph, i=1;
const int A=1,D=2,M=3;
ifstream mons,player;
ofstream plays;
char choice, attack, defend, choice1, atkm,defm, a,b,c,d,e;
pathm="C:/Users/jairy/Documents/Code/C Dungeon/charaters/mons/";
playerp="C:/Users/jairy/Documents/Code/C Dungeon/charaters/Players/";
savep="C:/Users/jairy/Documents/Code/C Dungeon/charaters/Players/";
// loading charater
cout << "Welcome to the battle simulator Dev mode version 1.0" << endl;
cout << "Please load charater name:";
cin >> Name;
do {
loadp=Name+".txt";
playerp=playerp+loadp;
player.open(playerp.c_str());
if (player.is_open()){
player>>Name;
player>>hp;
player>>ph;
player>>ap;
player>>dp;
player>>lvl;
player>>exp;
player>>expn;
player.close();
}
else {
cout << "Failed to load charater, Try again";
system ("pause");
a='r';
}
}while (a=='r');
cout << "File lodded, Now please load the desired monster:";
cin >> Namem;
do {
loadm=Namem+".txt";
pathm=pathm+loadm;
mons.open(pathm.c_str());
if (mons.is_open()){
mons >> Namem;
mons >> ability;
mons >> hm;
mons >> am;
mons >> dm;
mons >> expm;
mons >> ab;
mons.close();
}
else {
cout << "Failed to load charater, Try again";
system ("pause");
b='r';
}
}while (b=='r');
cout << "File loaded, continiue to battle sequence" << endl;
// Battle seqeunce
system("cls");
cout << Namem << " Appereard before you" << endl;
cout << endl;
system ("Pause");
system("cls");
while (0<hp || 0<hm ){
cout << "Turn:" << i << endl;
cout << endl;
cout << endl;
cout << Namem << " hp:" << hm << endl;
cout << endl;
cout << Name << " Hp:" << hp << endl;
cout << "How will you react (a-Attack,b-Defend):";
cin >> choice;
if (choice=='a'){
cout << "You swinged your sword." <<endl;
hm=hm-ap;
cout << Namem << " Hp is now " << hm <<endl;
cout << Namem << " Attacked back" << endl;
hp=hp-am;
cout << "It hit! leaving you with " << hp << " Health" << endl;
}
if (choice=='b'){
cout << "You held your sheild close..." << endl;
cout << Namem << " Attacked back" << endl;
hp=hp-(am-dp);
cout << "It hit! leaving you with " << hp << " Health" << endl;
}
system ("pause");
system ("cls");
cout << Name<<" Hp:" << hp << " " << Namem << "'s Hp:" << hm << endl;
i++;
system("pause");
system ("cls");
cin.clear();
}
// Saving and file data
cout << "Saving... " << endl;
loads=Name +".txt";
savep=savep+loads;
plays.open(savep.c_str());
if (hm<=0) {
cout << "You Won, (Happy computer doot)" << endl;
cout << "Adding exp..." << endl;
exp=exp+expm;
plays << Name << endl;
if (exp>expn){
lvl++;
exp=0;
expn=expn+50;
cout << "Level up! you gained a level, stats are raised." << endl;
system("pause");
hp=hp+50;
ph=ph+50;
ap=ap+7;
dp=dp+4;
system("cls");
}
else{
left=expn-exp;
cout << "Logging exp, you have " << left << "exp left before level up" << endl;
}
cout << "Logging your new data" << endl;
plays<< Name << endl;
plays<< hp <<endl;
plays<<ph <<endl;
plays<<am <<endl;
plays<<dm <<endl;
plays<<lvl <<endl;
plays<<exp <<endl;
plays<<expn <<endl;
system ("cls");
return 0;
}
if (hp<=0) {
cout << "You died" << endl;
system ("Pause");
plays<< hp << endl;
plays<<ph << endl;
plays<<am << endl;
plays<<dm << endl;
plays<<lvl << endl;
plays<<exp << endl;
plays<<expn << endl;
system ("cls");
cout << "This charater is no longer usable... Create a new one, embark again" << endl;
plays.close();
return 0;
}
}
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