1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253
|
class Money{
public:
string makePureVirtual;
string name;
double amount;
Money(){};
Money(string name,double amount):name(name),amount(amount){};
virtual string getMakePureVirtual()=0;
};
// notes / bills
class Bill : public Money{
public:
string makePureVirtualBill;
Bill(){}
Bill(string name,double amount): Money(name,amount){};
virtual string getMakePureVirtualBill()=0;
};
class Five : public Bill{
public:
Five():Bill("five",5){};
virtual string getMakePureVirtualBill(){ cout << "now a class" << endl;}
virtual string getMakePureVirtual(){ cout << "2" << endl;}
};
class Ten : public Bill{
public:
Ten():Bill("ten",10){};
virtual string getMakePureVirtualBill(){ cout << "now a class" << endl;}
virtual string getMakePureVirtual(){ cout << "2" << endl;}
};
class Twenty : public Bill{
public:
Twenty():Bill("twenty",20){};
virtual string getMakePureVirtualBill(){ cout << "now a class" << endl;}
virtual string getMakePureVirtual(){ cout << "2" << endl;}
};
class Fifty : public Bill{
public:
Fifty():Bill("Fifty",50){};
virtual string getMakePureVirtualBill(){ cout << "now a class" << endl;}
virtual string getMakePureVirtual(){ cout << "2" << endl;}
};
class OneHundred : public Bill{
public:
OneHundred():Bill("one hundred",100){};
virtual string getMakePureVirtualBill(){ cout << "now a class" << endl;}
virtual string getMakePureVirtual(){ cout << "2" << endl;}
};
// coins
class Coin : public Money{
public:
string makePureVirtualCoin;
Coin(){}
Coin(string name,double amount): Money(name,amount){};
virtual string getMakePureVirtualCoin()=0;
};
class OneCent : public Coin{
public:
OneCent():Coin("one Cent",0.01){};
virtual string getMakePureVirtualCoin(){ cout << "now a class" << endl;}
virtual string getMakePureVirtual(){ cout << "2" << endl;}
};
class TwoCent : public Coin{
public:
TwoCent():Coin("two Cent",0.02){};
virtual string getMakePureVirtualCoin(){ cout << "now a class" << endl;}
virtual string getMakePureVirtual(){ cout << "2" << endl;}
};
class FiveCent : public Coin{
public:
FiveCent():Coin("five Cent",0.05){};
virtual string getMakePureVirtualCoin(){ cout << "now a class" << endl;}
virtual string getMakePureVirtual(){ cout << "2" << endl;}
};
class TenCent : public Coin{
public:
TenCent():Coin("ten Cent",0.10){};
virtual string getMakePureVirtualCoin(){ cout << "now a class" << endl;}
virtual string getMakePureVirtual(){ cout << "2" << endl;}
};
class TwentyCent : public Coin{
public:
TwentyCent():Coin("twenty Cent",0.20){};
virtual string getMakePureVirtualCoin(){ cout << "now a class" << endl;}
virtual string getMakePureVirtual(){ cout << "2" << endl;}
};
class FiftyCent : public Coin{
public:
FiftyCent():Coin("fifty Cent",0.50){};
virtual string getMakePureVirtualCoin(){ cout << "now a class" << endl;}
virtual string getMakePureVirtual(){ cout << "2" << endl;}
};
class OneEuro : public Coin{
public:
OneEuro():Coin("one ",1){};
virtual string getMakePureVirtualCoin(){ cout << "now a class" << endl;}
virtual string getMakePureVirtual(){ cout << "2" << endl;}
};
class TwoEuro : public Coin{
public:
TwoEuro():Coin("two",2){};
virtual string getMakePureVirtualCoin(){ cout << "now a class" << endl;}
virtual string getMakePureVirtual(){ cout << "2" << endl;}
};
vector<Money*> buySomething(double amount,double price){
vector<Money*> money;
if(amount < price)
return money;
double change = amount - price;
cout << "CHANGE :: " << change << endl;
double amountChangePaid = change;
while(amountChangePaid > 0){
cout << amountChangePaid << "top" << endl;
if(amountChangePaid >= 100){
amountChangePaid -= 100;
money.push_back(new OneHundred);
continue;
}
if(amountChangePaid >= 50){
amountChangePaid -= 50;
money.push_back(new Fifty);
continue;
}
if(amountChangePaid >= 20){
amountChangePaid -= 20;
money.push_back(new Twenty);
continue;
}
if(amountChangePaid >= 10){
amountChangePaid -= 10;
money.push_back(new Ten);
continue;
}
if(amountChangePaid >= 2){
amountChangePaid -= 2;
money.push_back(new TwoEuro);
continue;
}
if(amountChangePaid >= 1){
amountChangePaid -= 1;
money.push_back(new OneEuro);
continue;
}
if(amountChangePaid >= 0.50){
amountChangePaid -= 0.50;
money.push_back(new FiftyCent);
continue;
}
if(amountChangePaid >= 0.20){
amountChangePaid -= 0.20;
money.push_back(new TwentyCent);
continue;
}
if(amountChangePaid >= 0.10){
amountChangePaid -= 0.10;
money.push_back(new TenCent);
continue;
}
if(amountChangePaid >= 0.05){
amountChangePaid -= 0.05;
money.push_back(new FiveCent);
cout << "five was entered" << endl;
continue;
}
if(amountChangePaid >= 0.02){
amountChangePaid -= 0.02;
money.push_back(new TwoCent);
cout << "two" << endl;
continue;
}
if(amountChangePaid >= 0.01){
amountChangePaid -= 0.01;
money.push_back(new OneCent);
break; // without this break loop will continue infinitely
}
cout << amountChangePaid << "end " << endl;
}
return money;
}
int main()
{
vector<Money*> money = buySomething(200.42,88.55);
for(int i = 0; i < money.size(); i++){
cout << money.at(i)->name << endl;
}
return 0;
}
|