I was once making a text based game to take a pause from learning.
I made a class Character to represent the player, the class included methods (Attack,Defend,getHP,setHP,etc.).
I made another class called Item to represent a single Item and it's stats (BonusHP,BonusAttack, etc.).
I wanted the player to have an inventory so basically I did something like this
I nested the Item class into the Player class and made it an array to represent the inventory slots. The problem was, I needed to display the Items durability or description, name...
But because the nested Class was private I couldn't access the method this way
So I thought that I make some methods in the Player class to access these variables but it started to grow bigger and I would have to copy every method from Item to Player.
I even added a method into the Player class that returns a copy of inventory[i] and that copy I gave to a pointer that could access the object for information... But it had it's problems and I had to remove it... So in the end I made the
public, that way I could access it. Is it right that way ? It feels weird to do it that way. Is there any better way ?