1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149

#ifndef ARRAYUTILS_H
#define ARRAYUTILS_H
// Add to the end
//  Assumes that we have a separate integer (size) indicating how
// many elements are in the array
//  and that the "true" size of the array is at least one larger
// than the current value of that counter
template <typename T>
void addToEnd (T* array, int& size, T value)
{
array[size] = value;
++size;
}
// Add value into array[index], shifting all elements already in positions
// index..size1 up one, to make room.
//  Assumes that we have a separate integer (size) indicating how
// many elements are in the array
//  and that the "true" size of the array is at least one larger
// than the current value of that counter
template <typename T>
void addElement (T* array, int& size, int index, T value)
{
// Make room for the insertion
int toBeMoved = size  1;
while (toBeMoved >= index) {
array[toBeMoved+1] = array[toBeMoved];
toBeMoved;
}
// Insert the new value
array[index] = value;
++size;
}
// Assume the elements of the array are already in order
// Find the position where value could be added to keep
// everything in order, and insert it there.
// Return the position where it was inserted
//  Assumes that we have a separate integer (size) indicating how
// many elements are in the array
//  and that the "true" size of the array is at least one larger
// than the current value of that counter
template <typename T>
int addInOrder (T* array, int& size, T value)
{
// Make room for the insertion
int toBeMoved = size  1;
while (toBeMoved >= 0 && value < array[toBeMoved]) {
array[toBeMoved+1] = array[toBeMoved];
toBeMoved;
}
// Insert the new value
array[toBeMoved+1] = value;
++size;
return toBeMoved+1;
}
// Search an array for a given value, returning the index where
// found or 1 if not found.
template <typename T>
int seqSearch(const T list[], int listLength, T searchItem)
{
int loc;
for (loc = 0; loc < listLength; loc++)
if (list[loc] == searchItem)
return loc;
return 1;
}
// Search an ordered array for a given value, returning the index where
// found or 1 if not found.
template <typename T>
int seqOrderedSearch(const T list[], int listLength, T searchItem)
{
int loc = 0;
while (loc < listLength && list[loc] < searchItem)
{
++loc;
}
if (loc < listLength && list[loc] == searchItem)
return loc;
else
return 1;
}
// Removes an element from the indicated position in the array, moving
// all elements in higher positions down one to fill in the gap.
template <typename T>
void removeElement (T* array, int& size, int index)
{
int toBeMoved = index + 1;
while (toBeMoved < size) {
array[toBeMoved] = array[toBeMoved+1];
++toBeMoved;
}
size;
}
// Search an ordered array for a given value, returning the index where
// found or 1 if not found.
template <typename T>
int binarySearch(const T list[], int listLength, T searchItem)
{
int first = 0;
int last = listLength  1;
int mid;
bool found = false;
while (first <= last && !found)
{
mid = (first + last) / 2;
if (list[mid] == searchItem)
found = true;
else
if (searchItem < list[mid])
last = mid  1;
else
first = mid + 1;
}
if (found)
return mid;
else
return 1;
}
#endif
 