Ifstream not loading file

Here is my SetTiles function for loading maps in my game.
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int Map::SetTiles(char* mapfile)
{
	int X;
	int Y;

	std::ifstream Map/*(mapfile, NULL)*/;
	Map.open(mapfile, NULL);
	if(Map == NULL)
	{
		printf("Map failed to load : cannot open map.\n");
		return 1;
	}

	for(int t = 0; t < MaxTiles; t++)
	{
		int tiletype = -1;

		Map >> tiletype;
		if(Map.fail() == true)
		{
			printf("Map failed to load : failed to get tile type\n");
			Map.close();
			return 1;
		}
		if((tiletype >= 0) && (tiletype < TILETYPES))
		{
			 Tiles[t] = new Tile( X, Y, tiletype ); 
		}
		else
		{
			printf("Map failed to load\n");
			Map.close();
			return 1;
		}

		X += 32;
		if(X >= LevelW)
		{
			X  = 0;
			Y += 32;
		}
	}
	printf("Map successfully loaded\n");
	return 0;
}


The problem is here. I've narrowed the problem down to these lines(Thanks to error messages):
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	std::ifstream Map/*(mapfile, NULL)*/;
Map.open(mapfile, NULL);


No matter what, it fails to load the map file.

All help is appreciated, I've done this before, I cannot figure out the problem.
Last edited on by Fredbill30
Why are you passing NULL to ifstream::open()?
Edit: Doesn't really matter I was just curious. Are you sure mapfile is the correct file path?
Last edited on
I feel like an idiot. It was the wrong path lol.
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