I am programming in C++ for quite sometime and am now trying to develop an application which uses graphics. Now, Turbo compiler comes with a good graphics library and current compilers(like CodeBlocks, Visual Studio, etc) can be set up to work with graphic libraries like SDL, SFML, Allegro, etc.
So, what should I learn - the turbo graphics library(which is not widely used now) or the later ones like SDL and SFML?
Yes, I use Code::Blocks. And thanks for your help.
I intend to learn to use the current graphics libraries(preferably SDL) and use my knowledge to make my own games. But every major site that offer SDL tuts suggest a novice who has just finished SDL should start with tetris.