Help!!! Sfml graphics engine tutorial

I'm trying to write an engine for a game using sfml. I need the engine to draw sprites with or without animation and i want to be able to move the objects as well, and handle collisions. But, I need the format to be object.draw(filename, x, y) and object.move(xoffset,yoffset,speed,animspeed) so that it will be simple to use. For example I would create the sfml game loop in main function an right before I do window.display(); I would put player("sprite.jpg", 10, 5); and it would draw that object at (10,5)

can anyone help me get a good start on this and possible finish it? Thanks in advance it would mean a lot to me :D
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