recursion maze

This is a recursion maze which the starting object would move in four direction orderly:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
#include <iostream>
#include <conio.h>
#include <iomanip>
#define FALSE 0
#define TRUE 1
#define NROWS 3
#define MCOLS 3

using namespace std;
static int steps;

// Symbols:
// '.' = open
// 'S' = start
// 'G' = goal
// '+' = path

char maze[NROWS][MCOLS] = 
{
    {'S','.','.'},
    {'.','.','.'},
    {'.','.','G'}
    
};


void display_maze(void);
int find_path(int x, int y);


int main()
{
    display_maze();

    if ( find_path(0, 0) == TRUE )
       { 
       cout<<"Success!\n";
       }
    else
        cout<<"Failed\n";
      

    display_maze();
    cout<<"Steps"<<steps;
    getch();
    return 0;
}
// main()


void
display_maze(void)
{
    cout<<"MAZE:\n";
    
     for(int a=0;a<NROWS;a++)
    {
    for(int b=0;b<MCOLS;b++)
    {       cout<<setw(3);
            cout<<maze[a][b];
            }
            cout<<endl;}
            
    return;
}


int
find_path(int x, int y)
{
    // If x,y is outside maze, return false.
    if ( x < 0 || x > MCOLS - 1 || y < 0 || y > NROWS - 1 ) return FALSE;
// If x,y is the goal, return true.
    if ( maze[y][x] == 'G') 
    {    
         return TRUE;}
         
         
// If x,y is not open, return false.
    if ( maze[y][x] != '.' && maze[y][x] != 'S' ) return FALSE;
    
    // Mark x,y part of solution path.
    maze[y][x] = '+';
    steps++;

    label:
    // If find_path North of x,y is true, return true.
    if ( find_path(x, y - 1) == TRUE ) return TRUE;

    // If find_path East of x,y is true, return true.
    if ( find_path(x + 1, y) == TRUE ) return TRUE;

    // If find_path South of x,y is true, return true.
    if ( find_path(x, y + 1) == TRUE ) return TRUE;

    // If find_path West of x,y is true, return true.
    if ( find_path(x - 1, y) == TRUE ) return TRUE;

    //mark the repeat steps
    maze[y][x] = 'x';
    

    return FALSE;


}#include <iostream>
#include <conio.h>
#include <iomanip>
#define FALSE 0
#define TRUE 1
#define NROWS 3
#define MCOLS 3

using namespace std;
static int steps;

// Symbols:
// '.' = open
// '#' = blocked
// 'S' = start
// 'G' = goal
// '+' = path
// 'x' = bad path
char maze[NROWS][MCOLS] = 
{
    {'S','.','.'},
    {'.','.','.'},
    {'.','.','G'}
    
};


void display_maze(void);
int find_path(int x, int y);


int main()
{
    display_maze();

    if ( find_path(0, 0) == TRUE )
       { 
       cout<<"Success!\n";
       }
    else
        cout<<"Failed\n";
      

    display_maze();
    cout<<"Steps"<<steps;
    getch();
    return 0;
}
// main()


void
display_maze(void)
{
    cout<<"MAZE:\n";
    
     for(int a=0;a<NROWS;a++)
    {
    for(int b=0;b<MCOLS;b++)
    {       cout<<setw(3);
            cout<<maze[a][b];
            }
            cout<<endl;}
            
    return;
}


int
find_path(int x, int y)
{
    // If x,y is outside maze, return false.
    if ( x < 0 || x > MCOLS - 1 || y < 0 || y > NROWS - 1 ) return FALSE;
// If x,y is the goal, return true.
    if ( maze[y][x] == 'G') 
    {    
         return TRUE;}
         
         
// If x,y is not open, return false.
    if ( maze[y][x] != '.' && maze[y][x] != 'S' ) return FALSE;
    
    // Mark x,y part of solution path.
    maze[y][x] = '+';
    steps++;

    label:
    // If find_path North of x,y is true, return true.
    if ( find_path(x, y - 1) == TRUE ) return TRUE;

    // If find_path East of x,y is true, return true.
    if ( find_path(x + 1, y) == TRUE ) return TRUE;

    // If find_path South of x,y is true, return true.
    if ( find_path(x, y + 1) == TRUE ) return TRUE;

    // If find_path West of x,y is true, return true.
    if ( find_path(x - 1, y) == TRUE ) return TRUE;

    //mark the repeat steps
    maze[y][x] = 'x';
    

    return FALSE;


}



Here is the problem,if i want the maze to be completed traverse even the 'G' had been reach.For example the output of the code is :

+ + +
. . +
. . G

The ' . ' is the area that is not yet traverse.I want the area to be traverse too,when the G is reach it would detect that there is still some space haven't passed. Which means might be include the repeated steps to mark with 'x'.Anything could be tweak in the codes ?
Topic archived. No new replies allowed.