GLM Transformations

Hello,

I am writing a simple OpenGL game; however, I want the entire game to be in modern OpenGL3+. So, I have gotten pretty far and I have learned a bit about GLSL. I am avoiding using depreciated functions; so, I have decided to use the GLM library for my matrix transformations.

I can't find any examples from converting an array of verticies (my model) into GLM and then rendering those to the screen. Does anybody, have any hints?

Thanks!
MaxterTheTurtle
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