SDL imput problems

I have a class with input funcionality. For some reason it will not accept input... here is the code

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void c_Fiyus_Abilities::v_FiyusInput(){
    //If a key was pressed
    if( keys.type == SDL_KEYDOWN )
    {
        //Adjust the velocity
        switch(keys.key.keysym.sym )
        {
            case SDLK_UP: dYVel += dWalkSpeed; break;
            case SDLK_DOWN: dYVel -= dWalkSpeed; break;
            case SDLK_LEFT: dXVel += dWalkSpeed; break;
            case SDLK_RIGHT: dXVel -= dWalkSpeed; break;
			case SDLK_LSHIFT:; break;
        }
    }
    //If a key was released
    else if( keys.type == SDL_KEYUP )
    {
        //Adjust the velocity
        switch( keys.key.keysym.sym )
        {
            case SDLK_UP: dYVel = 0; break;
            case SDLK_DOWN: dYVel = 0; break;
            case SDLK_LEFT: dXVel = 0; break;
            case SDLK_RIGHT: dXVel = 0; break;
			case SDLK_LSHIFT:; break;
        }
    }

int main(int argc, char* args[])
{
	SDL_Surface *screen = NULL;
	c_Fiyus_Abilities fiyus;
	SDL_Event event;
	bool quit = false;

    SDL_Init(SDL_INIT_EVERYTHING);



    //Set up the screen
    screen = SDL_SetVideoMode(400, 400, 32,SDL_SWSURFACE);

    //If there was an error in setting up the screen
    if( screen == NULL )
    {
        return false;
    }

    //Set the window caption
	SDL_WM_SetCaption( "Project ignition", NULL );

	 while( quit == false )
	{
			//While there's events to handle
			while( SDL_PollEvent( &event ) )
			{
				fiyus.v_FiyusInput();
				 //If the user has Xed out the window
				 if( event.type == SDL_QUIT )
				 {
					 //Quit the program
					 quit = true;
				 }
			}
					
    fiyus.v_FiyusMove();					
    SDL_FillRect( screen, &screen->clip_rect, SDL_MapRGB( screen->format, 250,
    200, 200 ) );
    fiyus.v_FiyusInit(fiyus.v_FiyusGetX(),fiyus.v_FiyusGetY(),screen,"man.bmp");
    SDL_Flip(screen);
	 }
    SDL_Quit();
    return 0;
}


If you could help I would be very thankful
You have to pass the event as argument to the function.
line 1: void c_Fiyus_Abilities::v_FiyusInput(const SDL_Event& keys){
line 57: fiyus.v_FiyusInput(event);
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