Object not destroyed

Hi, I have the following scenario:

The Interface header file:

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#ifdef WIN32
#define DLL_CALL __stdcall
#else
#define DLL_CALL
#endif

class DLLInterface {
protected:
  virtual void DLL_CALL destroy() = 0;

public:
  void operator delete(void* p) {
    if (p) {
      DLLInterface* i = static_cast<DLLInterface*>(p);
      i->destroy();
    }
  }
};


template<class Interface>
class DLLImpl : public Interface {
public:

  virtual ~DLLImpl() { }

  virtual void DLL_CALL destroy() {
    delete this;
  }

  void operator delete(void* p) {
    ::operator delete(p);
  }
};


struct InterfaceA
{
  virtual int MethodA() = 0;
}

InterfaceA* CreateObject();


The implementation file:

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class ImplementationA : public DLLInterface<InterfaceA>
{
  int MethodA() { ... };
}


InterfaceA* CreateObjectA()
{
  return new ImplementationA();
}


The user file:

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class UserOfA 
{
private:
  InterfaceA* m_InterfaceA;
  
public:
  UserOfA()
  {
    m_InterfaceA = CreateObjectA();
  }
  
  ~UserOfA() 
  {
    delete m_InterfaceA;
  };
  
  CallAMethod()
  {
    m_InterfaceA->MethodA();
  }  
}


In the above example (simplified compared to my code) when the class UserOfA is destroyed the class ImplementationA is not!
I have another 3 object with this structure and they works with no problem.
What are the causes that may prevent the ImplementationA destruction?

Tanks in advance,
Daniele.
Found.... I forgot to derive InterfaceA from DLLInterface:

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struct InterfaceA : public DLLInterface
{
  virtual int MethodA() = 0;
}


Daniele.
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