Handling multiple exception

So is it possible/good practice to do something like:

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try
    {
        int numFrames = atoi(argv[1]);
        frame* frameArr = new frame[numFrames];
    }
    catch(exception& e)
    {
        std::cout << e.what() << std::endl;
    }


If this is bad, is there a better way to go about this?
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