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//Convert degrees into radians
float Ship::convert(float degrees){
return degrees*(PI/180);
}
//Rotation XCoord
int Ship::rotateX(int x, int y, float degrees){
return (x*cos(convert(degrees)))(y*sin(convert(degrees)));
}
//Rotate YCoord
int Ship::rotateY(int x, int y, float degrees){
return x*sin(convert(degrees))+y*cos(convert(degrees));
}
//Rotate the Ship
void Ship::rotateShip(float degrees){
vertA [0]=rotateX(vertA [0], vertA [1], degrees);
vertA [1]=rotateY(vertA [0], vertA [1], degrees);
vertB [0]=rotateX(vertB [0], vertB [1], degrees);
vertB [1]=rotateY(vertB [0], vertB [1], degrees);
vertC [0]=rotateX(vertC [0], vertC [1], degrees);
vertC [1]=rotateY(vertC [0], vertC [1], degrees);
}
