has anyone noticed the huge flood of voxel based indie games? it seems that most of these are just trying to ride on the success of minecraft.
but it has led me to wonder something, why do you think there are no triple A titles that a voxel based( none that i see anyway ). and why do you think so many indie titles go for this route? are the easier to make? to try and cash in?
It's easier to implement boxes. Really hate seeing comments on games that use blocks that say it's a minecraft rip off when the gameplay is completely different (not even first person) as if minecraft invented the box. I guess how Apple is trying to stop other phone companies from using rectangles with rounded edges, people can't tell the difference.
Yeah, Minecraft is a ripoff of a few games like you said.
The developer of Minecraft, Markus "Notch" Persson, began developing the game as an independent project while working for King.com and later jAlbum. He was inspired to create Minecraft by several other games such as Dwarf Fortress, Dungeon Keeper, and later Infiniminer. At the time, he had visualized an isometric 3D building game that would be a cross between his inspirations and had made some early prototypes. Infiniminer heavily influenced the style of gameplay, including the first-person aspect of the game, the "blocky" visual style and the block-building fundamentals. However, unlike Infiniminer, Persson wanted Minecraft to have RPG elements.
i was more curious what you think on why a large amount of indies choose to go the voxel route and why major releases havent bothered even with its increase in popularity
Same reason zombie games and movies took off in recent years, just popularity in large groups. Voxel games in the indie market because Minecraft is the most popular game in recent times so people are imitating it. If Super Meat Boy was popular right now you would see in increase in games similar to it. Same reason you suddenly had Left 4 Dead 1 and 2, Dead Rising, Dead Island, and Zombie for COD multi-player. Games are normally made in a popular genre or idea to piggy back the fame into a fan base or profit.
Engines dedicated to rendering Voxels are often more efficient than rendering voxels in engines dedicated to rendering polygons. Polygon engines require 12 triangles just to render a simple cube in some cases...
The word "voxel" is a portmanteau of "volumetric" and "pixel" (which in turn is a portmanteau of "picture" and "element"). Essentially a three-dimensional cube, they are used to build objects in a virtual space, especially terrain.
A voxel (volumetric pixel or Volumetric Picture Element) is a volume element, representing a value on a regular grid in three dimensional space.
Short for volume pixel, the smallest distinguishable box-shaped part of a three-dimensional image.
So yes, they have to be cubes. Unless a new definition of voxel has come to not mean cube. Though, I should point out that Minecraft isn't voxel.
Note that voxels can be infinitely small so that they no longer look like cubes (but they still are cubes). Using voxels doesn't mean you have to have a minecraft like game.
If i'm not mistaken, CoD Black Ops uses a voxel engine for it's graphics. http://www.youtube.com/watch?v=km0DpZUgvbg