On that note: which devices use 16:9 and which use 16:10? I always figured it was TV vs Computer screen thing, but apparently that's not entirely true.
TVs generally have a 16:9 ratio, while computer screens can have either one. It's generally best to support 16:9 though, since it works on TVs and scales well to 16:10 monitors.
TVs generally have a 16:9 ratio, while computer screens can have either one. It's generally best to support 16:9 though, since it works on TVs and scales well to 16:10 monitors.
Good to know, I already have the game at 16:9. Now I'm just thinking about what I might do with the extra space on the screen when the user has a 4:3?
I was thinking I could have some kind of HUD; and detect wether the user has a 4:3 or 16:9; put it horizontal for 4:3 and vertical for 16:9.
I also don't want to rule out a mobile device port though, so I'm still thinking about it.