If you are running a C++ project that requires graphics (bmp, jpeg, png, whatever file format you prefer) then yes a graphics card is required. If you are just doing terminal apps, then no, you really don't need a great graphics card, but you have to have one no matter what as you wouldn't be able to see the screen output.
You need to find out what all libraries that project used because if graphics.h isn't being found then it most likely means you haven't got the library or API installed that is needed to compile the project. I don't think it has anything to do with the graphics card though and it honestly sounds like it is more related to the problem of not having the proper libraries and APIs for the projects.
BGI Graphics is Borland's old, 16-bit graphics library. It was designed to run with DOS. It doesn't exist in the 32-bit world.
Emulator then :). Didn't mess with seeing what BGI was, just figured if he was asking about graphics it was something wrong with the APIs and not the card.
MildredTullis wrote:
C++ ia a language.
It is?! Wow, didn't know that.
Jacobce wrote:
Using C++ project that requires graphics (bmp, jpeg, png,)