Font drawing


I'm working on my own graphics library working directly with frame buffer.

I already have some useful functionality, now I'd like to add font drawing. But I have no idea how to start - which format to choose, how to work with it, eventually which library to use. I don't want to use OpenGL/VG, neither SDL, the library should be as light as possible. My internal pixel format is pure RGBA(32bit), so I'll probably need to convert fonts to bitmaps in this format.

The project is not open, so eventual libraries should be LGPL or such.

Can someone tell me his experience and show me a way, please?
freetype is the way to go. Their project site has tutorials as well.
Ok, this looks very good, I just don't see the tutorials, but I hope they will not be necessary. Thanks so far, Athar ;-)
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