1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
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XMMATRIX MatrixManipulation ( int number )
{
// Variables /////////////////////////////////////////////////////////////////////////////
unsigned short int left = GetKeyState(VK_LEFT);
unsigned short int right = GetKeyState(VK_RIGHT);
unsigned short int up = GetKeyState(VK_UP);
unsigned short int down = GetKeyState(VK_DOWN);
static float time = 0.0f;
static float time2 = 0.0f;
if (left & 0x8000)
{
time += 0.0001f;
}
if (right & 0x8000)
{
time -= 0.0001f;
}
if (up & 0x8000)
{
time2 += 0.0001f;
}
if (down & 0x8000)
{
time2 -= 0.0001f;
}
//////////////////////////////////////////////////////////////////////////////////////////
// Create Final Matrix ///////////////////////////////////////////////////////////////////
XMMATRIX rotmatrix [ 11 ];
rotmatrix [ 0 ] = XMMatrixRotationY ( XMConvertToRadians ( 45.0f ) );
rotmatrix [ 1 ] = XMMatrixRotationY ( XMConvertToRadians ( 90.0f ) );
rotmatrix [ 2 ] = XMMatrixRotationY ( XMConvertToRadians ( 135.0f ) );
rotmatrix [ 3 ] = XMMatrixRotationY ( XMConvertToRadians ( 180.0f ) );
rotmatrix [ 4 ] = XMMatrixRotationY ( XMConvertToRadians ( 225.0f ) );
rotmatrix [ 5 ] = XMMatrixRotationY ( XMConvertToRadians ( 270.0f ) );
rotmatrix [ 6 ] = XMMatrixRotationY ( XMConvertToRadians ( 315.0f ) );
rotmatrix [ 7 ] = XMMatrixRotationY ( XMConvertToRadians ( 360.0f ) );
rotmatrix [ 8 ] = XMMatrixRotationX ( XMConvertToRadians ( 90.0f ) );
rotmatrix [ 9 ] = XMMatrixRotationZ ( time );
rotmatrix [ 10 ] = XMMatrixRotationY ( time2 );
XMMATRIX transmatrix = XMMatrixTranslation ( 0.0f , 0.0f , 2.0f );
XMMATRIX scalematrix = XMMatrixScaling ( 1.5f , 1.5f , 1.5f );
XMMATRIX viewmatrix = XMMatrixLookAtLH ( XMVectorSet ( 0.0f , 4.0f , 8.0f , 0 ) , XMVectorSet ( 0.0f , 0.0f , 0.0f , 0 ) , XMVectorSet ( 0.0f , 1.0f , 0.0f , 0 ) );
XMMATRIX projmatrix = XMMatrixPerspectiveFovLH ( XMConvertToRadians ( 45.0f ) , ( FLOAT ) SCREENWIDTH / ( FLOAT ) SCREENHEIGHT , 1.0f , 100.0f );
XMMATRIX finalmatrix [ 9 ];
finalmatrix [ 0 ] = rotmatrix [ 9 ] * transmatrix * rotmatrix [ 0 ] * rotmatrix [ 10 ] * viewmatrix * projmatrix;
finalmatrix [ 1 ] = rotmatrix [ 9 ] * transmatrix * rotmatrix [ 1 ] * rotmatrix [ 10 ] * viewmatrix * projmatrix;
finalmatrix [ 2 ] = rotmatrix [ 9 ] * transmatrix * rotmatrix [ 2 ] * rotmatrix [ 10 ] * viewmatrix * projmatrix;
finalmatrix [ 3 ] = rotmatrix [ 9 ] * transmatrix * rotmatrix [ 3 ] * rotmatrix [ 10 ] * viewmatrix * projmatrix;
finalmatrix [ 4 ] = rotmatrix [ 9 ] * transmatrix * rotmatrix [ 4 ] * rotmatrix [ 10 ] * viewmatrix * projmatrix;
finalmatrix [ 5 ] = rotmatrix [ 9 ] * transmatrix * rotmatrix [ 5 ] * rotmatrix [ 10 ] * viewmatrix * projmatrix;
finalmatrix [ 6 ] = rotmatrix [ 9 ] * transmatrix * rotmatrix [ 6 ] * rotmatrix [ 10 ] * viewmatrix * projmatrix;
finalmatrix [ 7 ] = rotmatrix [ 9 ] * transmatrix * rotmatrix [ 7 ] * rotmatrix [ 10 ] * viewmatrix * projmatrix;
finalmatrix [ 8 ] = rotmatrix [ 9 ] * rotmatrix [ 8 ] * scalematrix * viewmatrix * projmatrix;
//////////////////////////////////////////////////////////////////////////////////////////
return finalmatrix [ number ];
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